WHM and SMN are my mains. What do you mean the job is "outdated"?
WHM and SMN are my mains. What do you mean the job is "outdated"?
Clearly you've never played BLM
Except you used the word "outdated," when from this it looks like you meant "boring" or "doesn't fit my playstyle." Some people get along great with a job that's consistent...even though SMN is NOT a job like that. SMN has a wealth of abilities they should be employing. If SMN is boring to you, you're probably not using all the tools you're given. In a straight up DPS fight, yeah it doesn't change. But when faced with mechanics that require movement, SMN is incredibly valuable as the ONLY caster DPS that can maintain their DPS while moving, whereas BLM suffers when forced to move. Plus they're great at kiting.
SMN here. Plan on staying SMN.![]()
The SMN job feels like an early iteration of what other MMOs do with DoT classes, whereas those DoT classes in other games are much more fleshed out and interesting. The same can be said for a lot of jobs in this game though. FFXIV combat is pretty simple in the grand scheme of MMOs but you have to consider that this fact is what draws some people in. Also, while FFXIV combat may feel simple to those who play non-FF MMOs, the combat in this game requires a lot more attention than it ever did in FFXI.
I like SMN simply because it is SMN, but it's playstyle does feel old to me and that's why I don't play it as much. Here's to hoping 3.0 makes it a little more interesting!
Not a fan of DPS classes in general, but when I do DPS, I DPS Summoner.![]()
I sure hope I still play a summoner, since I don't think I can change my username!
Kidding aside, I still main summoner. I'm currently working on my Novus, and saving up poetics to start upgrading.
I will say, though, that in my FC I'm the only one who mains summoner. Scholar is the more popular arcanist job.
I'm using all skills (I know some are situational), I'm really good at summoner. I think what I meant is how boring it is compared to other jobs. Maybe the issue is that there are too many repeat skills like bio bio II miasma. How many poison skills do we need? I wish the class skills had a more engaging skill system.
Well, the rotation for Smn is pretty basic - there's not a lot of room for variability other than to weave in Miasma 2 and Shadow flare at specific points. But Smn should not seem repetitive if you are using the job to its full abilities - meaning exercising its support capability. Its a pretty busy job
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