I don't like being the minority, but I wouldn't want this. It would devalue desynthesis so much.
Just as you can't use a crafting materials without the crafting class, you cannot desynthesize a specific item without the corresponding desynthesis class.
Besides, you can already do this by giving the item to someone and them giving you the things they got from desynthesizing it.
Your problem is not the absence of "request desynthesis". It is the problem of having too much unnecessary unique/untradable locks on items. If the items were tradable it would be the exact opposite of giving items so someone to craft for you, which obviously, we can do with a little bit of trust and faith.


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