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  1. #1
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    3

    Spirit/Phantom Dart: Why are they still automatic?

    I've found that patch 1.18 has played merry-hell with my macros, specifically when moving between DoW and DoM classes.

    The trouble is that most DoW classes no longer have their basic attack (in lieu of auto attack), so action slot 1 is no longer automatically filled by that basic attack. Fine, great - I take advantage of that by filling that slot with something useful, and go have a blast poking beasties with a stick. But after the fun when I decide I want to nuke things and change to a DoM class, that action slot 1 (which previously was automatically cleared by the class change) is full of something-previously-useful, and Spirit/Phantom Dart isn't able to overwrite it. Thus, my dart ends up in the first available empty slot - the location of which is dependent upon which class I'm switching from. I don't like having to go into my actions menu after I switch (because, you know, that's why I have macros, so I don't have to go to that menu all the time) just to figure out where my dart has ended up THIS time.

    Yes, I ended up rewriting my macros to take this into account, but in thinking about ways to fix this problem, I came to this conclusion:

    With auto-attack now in play, there is no longer a need to have a basic attack automatically attached to your class. Spirit/Phantom Dart should be freed from association with your weapon, and able to be freely placed in whatever slot you wish - or even, not placed at all. It should be a zero-cost spell in the same vein as, say, Nature's Fury. This is not to say that it should have to be bought from the guild - it should still be available to all DoM users at rank 1.

    I haven't played archer since the patch, so I don't know if their basic attack has the same behavior as the darts, but if so, then the same concept applies there as well.


    Thoughts?
    (0)

    Hi, I'm Zaz. (Nice to meet you.) =)
    XIVPad: http://xivpads.com/?zazarinaazna


  2. #2
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Spirit/phantom dart can already be set wherever you want and it's already free.It's mandatory thou, since mage's auto attack work only on melee range.
    same for archer, since they don't shoot arrows automatically they still need light shot to attack
    (0)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think this will be changed once they do their whole 'skills automatically equipped on class change' deal they have planned, along with skill-bar saving by class.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    3
    had the same problem before the update, where spirt dart would end up in slot 2.. Just change the main hand to somethign crafting related, then run the macro. also I dont think DoM are auto attack. at least I thought I read that somewhere.... hence why it needs a slot
    (0)

  5. #5
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    same issue with DoL/H. The biggest issue is if you have all your slots filled out, and then you can't even change class. but as mentioned this issue will be resolved when they save your abilities per class
    (0)