The release of 2.4 and the swarm of Rogues running around in packs of 100 have made me realize something once again.

For graphic options we need a specific LOD option for other player characters.
Not like the one that is implemented in game now that just phsyically removes them from the screen.
But an option that once a certain amount of characters are on screen and they move to a certain distance from your character they will be rendered with a lower quality model to relieve stress on the CPU.

Other player character shadow LOD is also needed.
This way we can keep players who are near (within a limit of amount of characters) at full quality with high quality shadows, but when they move far away their shadows will be rendered to a lesser extent.


P.s. WTB Directx 11