If you kill ONLY the Arms he can't use the whirlwind on you.World End is the spinning whirlwind ? I see the word : World End pop but all I do is loss a few K hp (2k+) and not even down to 1k
I ran the dungeon 2 times yesterday with 2 different group, 1 DF and 1 pre-make
the first group we only kill 2 (arm or tentacle doesn't matter, just 2) and we sometime got the spinning whirlwind that does some k dmg (2k+)
the second group we kill everything and we don't get any of the whirlwind
So I gues it was luck that my first group advoide the one shot mechanic ?
Also for the second boss, can confirm it is 100% just damage. I had people telling me to run behind him, run between him and the player, stun him, none of that works. Just stand still and do damage.
As PLD, I used cover when he was shooting the healerr. If cover was a CD i spammed Stoneskin on the healer. We one shot him on the first go.
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Wow, this part was actually hard, as a tank I had to go great lengths to make sure we won, and weird thing, on one of the spots in the action bar(ps4) I had a macro for hunts, for some reason before the fight I change it for cover instead (could be because hunts are pretty much dead for the most part, so I figure I would use a pally skill I never really used all this time playing as one) and it ended up helping us clear that fight.
Yeah the only problem with that is in PUGs healers are probably not used to the tank actually using cover. I ran up to our healer and covered him but, since he knew he was being targeted, he kept healing himself and I died. Not sure how he didn't notice my health falling and throw me a heal but, oh well. :P
Many things happen in PUGS. I've very rarely seen a tank use cover in PUGs, and none so far in Sastasha HM on the second boss. I even have trouble getting people to stay close and behind captain Madison. The question is how many effective ways are there to stop the musketfire?
I think some of the other people have it right. The way to stop it is to damage him enough. Our problem was that everyone went for the adds when they popped instead of hitting the boss. We tried other things like trying to run around him but it doesn't seem like you can dodge the shots or anything like that.Many things happen in PUGS. I've very rarely seen a tank use cover in PUGs, and none so far in Sastasha HM on the second boss. I even have trouble getting people to stay close and behind captain Madison. The question is how many effective ways are there to stop the musketfire?
I guess no one noticed the little bird.
My group spent most of the dungeon's timer figuring it out but after reading this forum, it seems just hitting him really hard does the trick.
Burn him as much as you can, especially when he shoots his gun. If he's not firing and there's adds up use that time to kill the adds, but otherwise burn him!!
se made this dungon as a means to stop speed running and to make every one work together in df other than that it is a dps/tank/healer race
No, first boss is healer awareness. Second boss is dps awareness.
Because if you're not careful, Captain Madison can shoot 20+ times - you are not healing through that. It reaches the point he can kill someone in thetime it takes to cast one spell.
Dps needs to be very focused.
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