he just spams musketfire late fight and just proceeds to 3-4 shot every1 and due to his absurd HP we can't burn him down fast enuf
he just spams musketfire late fight and just proceeds to 3-4 shot every1 and due to his absurd HP we can't burn him down fast enuf
The group I was with was also dumbfounded at the mechanics. We kinda just went full out on him burning him down before he could kill us all.
In the end, I as tank, was the only one left standing. The adds near the end were way overwhelming.
The final boss fight was no pushover either!
I love the difficulty though.
http://king.canadane.com
Honestly all that we did in that dungeon was attack and hard. XD I don't know if there are specific mechanics, I think we just got lucky that he targeted me (Dragoon using tank buffs) the most, but my healer also got targeted once and survive... They were in full 110 gear though.
I think it has to do with healer awareness. We wiped a few times there too. After a few tries, once I got the mark healer casts stoneskin on me and just spammed cure 2 on me and that worked.
When he starts firing his musket all dps should focus on him (if any adds then ignore those adds). After he takes some damage that will stop him from getting insane amounts of damage buff stacks.
I was playing it as healer and at about middle of the fight it gets pretty intense and keeping up with the damage might get pretty tough. It was still pretty fun fight.![]()
The theory I believe in is that there's an attack threshold on the boss (either damage dealt or attacks received) that causes him to 'miss' i.e. stop firing. It's up to DPS to pay attention when adds are up, and to focus the boss if he starts shooting before killing the remaining adds.
Attack priority is Captain Madison (when firing musket) > adds > Captain Madison (not firing musket)
The last two posts are accurate, while he's shooting the dps need to deal enough damage to make him stop. he has text that says he's hurting. We just used blm LB on the final wave of mobs and nuked them with a two blm party.
problem is the grabbing add loves to get the healer so..
Dunno if anyone grabbed by the Captain's Slave noticed, but you're not actually stunned, you just can't move. So long as the DPS and Tank keep the other adds off whoever's grabbed, there shouldn't be any trouble with that part of the fight.
The boss I had trouble with was the first one. Does anyone know if there's some sort of gimmick to the fight, or is it just a hardcore DPS race that you have to throw everything and the kitchen sink at in order to win? My only victory against it felt like complete and total luck...
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