While I do appreciate the step up in statistical difficulty this patch.

Mechanically most of the dungeon fights are ridiculously simple still.

Either way, tired of trash mobs being just that - trash.

Tired of having no worthy harder difficulty option for 4-mans.

It wouldn't be difficult to implement Dungeon Extremes.

Same layout, up mob stats, throw in some more mechanics, & ilvl sync.

Reward - dyeable v.'s of the dungeon drops (or alternate palette/dyeable component), +20 ilvl's.