If this is the case, expect incoming nerfs. People will complain enough for SE to change things.Believe it son. Ninja's do a high amount of damage and monks can cry about it all they want but they are no longer needed to push DPS in a grp.
This sounds like the PLD thread that was whining when WAR got balanced in 2.1
And i laugh, laugh laugh and the sad, sad players who feel like NIN is gonna replace them.
why that? because another jobs can do the same jobs than monk? offering more choice in the composition of the group?
i gonna be blunt, if you expect that monk will stay the best dps forever i think you haven't play a lot of mmorpg before. the balance change all the time, but more important, we know that they gonna add more and more and more jobs in the futur. monk, lancer, even ninja will need to learn to coexist with other melee dps they will add in the futur.
what it means? it means you have the choice to play whatever you want! because the difference between each class in terms of dps will be close to not important. theorycrafting and hardcore gamer have deal a looot of damage to the mmorpg modern. the idea to say "this class is better that other" is one of them...what do we do? we play a game for what? use the best jobs around or have fun? my choice is already made *shrugs*
ps: i did main pugilist since the start, but i have found the ARR version of the monk too much looking like a rogue... when the ninja, for me, feel like a true monk that will simply rush in and don't care of him position.
Last edited by silentwindfr; 11-04-2014 at 11:48 PM.
You do know that most of this community whines a lot for changes right? A lot of people will have a hard time swallowing the possibility that anything would beat mnk in dps (or should) even when pointed out with math that nin won't, only that it will come close (in an actual combat situation) if both are played optimally. If it continues people will complain that nin has to much utility for the damage they do, similar to the whole brd situation.
It would be ideal if dps were all close in numbers, but it doesn't happen often. Also, your comment about monk being rogue and ninja being monk makes little sense to me. Whatever floats your boat though, play what you like.
Last edited by Leonus; 11-05-2014 at 01:37 AM.
I really want to say that there needs to be more time to really determine ninja's potential. Just from personal experiences that any of my lvl 50 groups with a ninja(s) in it goes significantly faster... I just had a titan HM downed before LB2 (which was the norm for the rabid nexus farm groups). The parsers I've looked at are also ideal circumstances for dps (T8 for example) with ninja pulling ahead. Granted its a small sample size.
I'm just not convinced at people saying ninja is difficult to play when Mudras/Ninjitsu aren't all that convoluted as they make it out to be, or that they are incredibly restrained in the event of messing up a huton/suiton (which falls into player skill and not necessarily fight mechanics, such as a monk losing GL3 cause of phasing).
All these people saying its not difficult need to play it.I really want to say that there needs to be more time to really determine ninja's potential. Just from personal experiences that any of my lvl 50 groups with a ninja(s) in it goes significantly faster... I just had a titan HM downed before LB2 (which was the norm for the rabid nexus farm groups). The parsers I've looked at are also ideal circumstances for dps (T8 for example) with ninja pulling ahead. Granted its a small sample size.
I'm just not convinced at people saying ninja is difficult to play when Mudras/Ninjitsu aren't all that convoluted as they make it out to be, or that they are incredibly restrained in the event of messing up a huton/suiton (which falls into player skill and not necessarily fight mechanics, such as a monk losing GL3 cause of phasing).
Everyone I know who went from monk have no trouble with managing their upkeep on DoTs and debuff...the latter being a non-issue with a warrior tank. Ninjitsus aren't that complicated when you realize all you need to do is not double-tap and get the last mudra correct. I'm certainly not having difficulty maintaining my debuffs so far or managing mudras.
And even then, difficulty hardly justifies having more dps/capability (if this ends up being the case, like I said it's a bit too soon to solidify it) because it's relative.
Where did I say difficulty = dps? I just said don't say its easy til you try it.Everyone I know who went from monk have no trouble with managing their upkeep on DoTs and debuff...the latter being a non-issue with a warrior tank. Ninjitsus aren't that complicated when you realize all you need to do is not double-tap and get the last mudra correct. I'm certainly not having difficulty maintaining my debuffs so far or managing mudras.
And even then, difficulty hardly justifies having more dps/capability (if this ends up being the case, like I said it's a bit too soon to solidify it) because it's relative.
After having ninja 50 "For a while" (since last Thursday is a while now to some people, which is funny) I'd have to say playing ninja is not hard, at least for me. It's just a little easier to loose your place in your "rotation". Mainly because the job is so new.
before anyone says "you're playing it poorly if you think it's easy" I have been doing very well as ninja in primals/coil farms and I'm only i101 and doing better than most ninja's I've come across with higher ilvls. It may just be me, not everyone picks up on stuff at the same rate, some are faster and some are a bit slower.
Then again I don't think drg or mnk are difficult either. If anything, I think the people who played drg and know that rotation well have an easier time transitioning to nin.
I just don't want nin nerfed due to bias and stacking of the job, I think nin is at a good place in between Drgs burst damage and mnks sustained.
Last edited by Leonus; 11-05-2014 at 02:46 AM.
that the point, you see the jobs in a classement, where they probably don't even see them like this (the develloper) they probably look at the stats and see if the difference are not too much (like said 10-20 dps at best)
people want to say, this jobs is better than another... when you have no reason to do this. they try to balance the game in a way that every jobs is usefull for a group.
about the burst dps, sorry ninja have a better burst than dragoon :x it can land some burst of 3000+ when well played. (sneak/trick attack+ aeolian edge + raiton)
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