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  1. #1
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by Gruntler View Post
    ...
    See my above posts.

    If you go off of raw potencies, 12% extra damage is not anywhere near enough to make up for 140 potency difference on MNK's primary finisher vs NIN's primary finisher. Nor NIN's potencies across the board. I don't agree with you about defensive utility, Dragon Kick actually lowers magic damage slightly so that's one. But Mantra is more of a skill to let your raid relax, while NIN Goad... TP is TP. There's nothing you can really do to fix TP issues at an optimal level (which still exist, and will very much be prevalent with the high uptime-long encounter scenario final coil looks to have from turns 10+11). There's really nothing you can do to keep your TP up short of stopping all DPS and letting it tick back, bards fulfill this duty already to an extent but goad is a much more concentrated TP regen and jobs such as a multidotting bard will need TP more than others in specific fights.
    (0)

  2. #2
    Player
    Rahaya's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Y'chala Tamh
    World
    Exodus
    Main Class
    Archer Lv 50
    It's not 12% extra damage iirc. It's 22%. GL3 = 27% damage alone, Twin Snakes is 10%, Fists of Fire is 5%. The statement 'NIN has their own TS by slashing resistance...' no. That's not how resistances work. Yes, you should count Twin Snakes. Why wouldn't you? Really. MNK gets Blunt resistance down (6-7%) via Dragon Kick ON TOP of a flat 10% damage increase. NIN only Venom at 20% with slashing which is 6-7% damage.

    Bootshine is an autocrit, have to account for that too.
    (1)

  3. #3
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by Rahaya View Post
    .
    DRG piercing debuff has been tried and proven and it's very easy to apply one thing to another when it comes to things like resistances because of how this game works. If debuffs were universal and everything had the same potency, I can guarantee you a piercing debuff would be the same increase as slashing debuff on every turn from 1 to 13. NIN even gains more from slashing debuff than a BRD gains from piercing at that because of potency scaling. I explained in my post why I didn't necessarily count twin snakes, and the only real advantage TS holds over slashing debuff is that DoT will benefit from it, since the actual dot ticks will be buffed. I accounted for bootshine autocrit as far as rotational potencies (150 potency x 1.5) in my original post. I will however give you DK debuff, but a lot of the buff reapplications are a drawback that a MNK has to deal with as it's still a potency loss on that specific GCD.
    (0)

  4. #4
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by aabe View Post
    and the only real advantage TS holds over slashing debuff is that DoT will benefit from it
    Shouldn't we be comparing TwSn to the poison stances and DK to Slashing debuff?
    (3)

  5. #5
    Player
    Rahaya's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Y'chala Tamh
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by aabe View Post
    DRG piercing debuff has been tried and proven ...
    DRG has been tried and proven to do..what? I don't think you finished that thought. DRGs gain from their own piercing debuff and they have similar potencies, BRD has nothing to do with this conversation. Foe's is a magic resistance decrease, pretty sure it works the same way. What are you saying here?

    MNK potency should be calculated at max damage steroids (42%) compared to NIN (20%), then calculate how much their debuffs count. NIN applying their own debuff is a potency loss for them too. Having a WAR put it up, or a mnk having another mnk to do it, are optimal but not guaranteed things. As such, shouldn't be taken for granted.

    TS is a FLAT 10% damage. It holds all the things over a resistance debuff. Flat damage > resistance down. Flat damage IS universal, comparing a flat damage to a resistance debuff is not how it works.

    My main point is that it's not 12%, its 22%.
    (1)