

Wasted use of PD. Better spent on double meteor streams. There's no point to being in melee range early on Dalamud Dive because you can't target Nael until it's safe to be there anyways.
XI: Zeroblade, Titan Server



Definitely is a waste on the drop. However, the true use of physical dodging is Iron Chariot for more attacks/AAs. I'd argue double Meteor Streams is almost as wasteful as Dalamud Dive, since at this point we overgear the streams anyway and any deaths are your own fault.
Works for me as BLM. Moar Deeps.

Wow, IF AE crits, drgs burst rotations are forced damage increases. Unless I'm missing something, like suiton making TA a forced crit, Raiton is the only forced damage increase in that combo. If TA is a forced crit after suiton then I retract what I'm saying. If AE is a forced crit, then i retract what im saying. However I don't believe that's the case. Drgs full thrust is a forced critical hit after life surge. SSD is forced to do 50% more damage after using power surge (or just jump for that matter, I've hit high jump numbers too after power surge over 1k)
If we're throwing "IFs" in there then DFD if it crits does around 1k and regular jump afterwards hits around 7-800.
I'm not saying nin doesn't have high burst, I'm not saying nin doesn't have high sustained. I simply disagreed with you, then pointed out some things.
What I said was, it has less sustained than mnk ( in the ideal situation) and less burst than drg. Nin is awesome, I love the class, it's my new main. I however am looking at it objectively and trying not to let my fascination with the job make the class do more than what it's actually doing.
I don't want the job nerfed due to the community's gross overreaction to the new job.
Last edited by Leonus; 11-05-2014 at 06:14 AM.
Ninjas have very high dps. On par with monks and have faster start up and don't have to worry about losing GL stacks
Kassatsu lets Ninja have high burst. Raiton -> Kassatsu -> Raiton (guaranteed crit)
Their ninjutsu is free to cast. They even have a fairly strong range attack ninjutsu they can use for free.
Their increased speed makes it easier to avoid aoes and attacks. And unlike monk, they don't sacrifice their dps to have that speed.
None of their attacks have positional requirements.
They have an easy to access silence and stun.
Goad is on par with peaon for a single target and it doesn't decrease their dps.
Their perfect dodge lets them avoid any physical attack in the game. This includes dive bombs (T5), meteor stream (T9) etc
Ninjas are OP
Last edited by LunarEmerald; 11-05-2014 at 05:32 AM.

Drg's burst is generally better than NIN's because its just much simpler and does have a slight potency advantage.
I'm not totally sure on both jobs optimal ones but ones I use would be as follows
Power surge - jump, life surge - full thrust, spineshatter drive, dragonfire drive, leg sweep (7 abilities for a total potency of 1345 including 1.5x for crit on full thrust and 50% dmg boost on 200 potency jump)
For nin
Suiton - Trick attack - kassatsu - ration - mug - jugulate (6 abilities for 1340 potency, 1.5x for ration crit, NOT including the 10% trick attack bonus simply because drg could use their bust at the same time getting the same effect)
I believe that DRG's burst is also quicker since casting suiton and ration probably takes longer than it does for DRG to do all the above off global cooldown abilities.
Both drg and nin get access to Blood for blood, inner release and a dmg boost in the form of lowered resistance to slashing/piercing although DRG gets enhanced blood for blood thus making its burst dmg much higher than the potency effects as it is buffed to a higher level of attack.

Thanks, also over the Burts period let's just say nin has a 36 % damage increase due to buffs/debuff (DE, B4B, KotW/V) while drg has a 46 % increase overall base damage increase (ID, enhanced B4B, disembowel) on top of forcing a jump to do 50% more damage.
DISCLAIMER: not exactly sure how much of a damage increase DE for nin is or Disembowel for drg is. I read it's roughly a 6-7% increase.
We won't count the forced crits on respective Full Thrust and Raiton. I know the 46% damage increase is applied to FT for drg on top of a forced crit, I imagine the exact same is true for nin with raiton.
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