
Except for Doton, if you count that as a DoT. It's basically NIN's version of Shadow Flare, and it's a ninjutsu so it's oGCD and doesn't interrupt combos.
Why don't you just YouTube monk and ninja dps???
Monks max at around 500-520 dps sustained at 110
There's right now the only ninja parse on YouTube is a 109 capping at 410... and that is with a war keeping a constant slashing debuff on the dummy.


why compare both? they are totally different, the combo mixed to the ninjutsu, is not the same than combo+positional fight...
theorycrafting is nice and all, but it's better to play what you like.
I'm having a bit of a hard time seeing monks being relative to ninjas from the parsers and personal (albeit limited) experience. If someone can clear it up for me it'd be great, because as of right now I don't see a reason to play monk over ninja, let alone bringing one along if they're capable of outputting more in a raid environment considering;
>They're not restrained by a build up time (GL3) or pressed to maintain it, especially on some encounters. Most detrimental to a ninja is messing up a mudras rotation, but I don't see that being as big as losing GL3 as a monk.
>What they offer to the table. Off the top of my head monk only has a 20% mantra and INT reduction. Ninja has 5% mantra (assuming they cross class it) and a 10% damage taken debuff. Both are capable of off-GCD stun.
And the whole "difficulty" thing is relative...especially when you put more and more time into playing a class, their rotations/positional become second nature.

As of right now mnk still puts out higher damage, which is never a negative thing.
Ninja may not have to build GL3 but don't let it fool you that they aren't pressed to maintain it, because they are, it's a dps loss if they don't, just like mnks and each time they mess up a mudra combo that's damage lost and sets back the rotation by one every time.
Also people are really over glorifying the 10% damage increase from TA. It's up for 10 seconds and then down for the next 50 assuming the nin doesn't screw up Suiton to put it up again.
Drg gives almost a 100% uptime to increase brds damage, which adds up to a lot over the course of a fight. If you so ha ppen to duo mnk on boosts the other with a almost 100% uptime on dragon kick. Which does a lot over the course of the fight.
Nothing has changed as far as old party setups go, it's just now there is another OPTION (because that is what nin is) that has been added to the mix. It doesn't mean that people should just ignore the other classes. Especially when they still have things to offer to a party.
Just my take on it.


Wait for NIN-stacking (or finding the optimal ratio of NINs given 4-6 DPS). We'll soon see adjustments to Trick Attack just like they "adjusted" Virus when it catches on. Then you can claim it's broken.
XI: Zeroblade, Titan Server
Quite sure if and when they nerf trick attack they will do as you said. 60 second no vulnerability up.
We actually did T11 with a NIN and they really were not very far behind than they were on MNK, not even counting trick attack, with a 110 weapon and an i90 acc vs full BiS on their MNK. Though, T11 requires a lot of skill as melee with the boss movement and positionals and NIN might as well not have any.
Goads support ability has shaped up to be amazing, though. NIN effectively adds even more DPS through the BRD. BRD is extremely TP inefficient, so actually runs out soonest especially with good proc RNG, and doesn't gain the effect of their own battlevoice.
Now when you get goad you can top up yourself and the raid with 25 seconds of BV Paeon, compared to before, where you'd have to play for longer to let your own TP fill up.

I think the ninja will come close to mnk as far as dmg goes and this with the job only being out in a week. just imagine when players actually figure out an optimal rotation for both burst and regular roation. time will tell. I think in my opinion ninja will b there along with mnk and smn pulling high numbers.
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