So I think a lot of what people are saying might become moot. Se is reworking a lot of battle mechanics and BR's will have to be changed to accompany those changes. I personally liked the BR system but found in a huge group it was hard to gauge what to do and manage people going in and out of the BR. I am talking 10+ people on an nm.

Now in a part of say 3-5 on efts its a great tool to make grinding more enjoyable and actually see what is going on each individual weapon skill. However in groups that small or large two things happen which hinders the players, and its a valid point. People get locked in an unable to do anything else. Me being a conj my issue is if I am qeueing an attack and the nm does a ws I cannot cure bc I have to wait for the br to close and go off which could be 3 seconds or 10+ depending on the people im with. This then forces us in an ally to designate who is nuking and who is curing but sometimes that is not enough and people die. Making the system counter intuitive to a fun experience.

The next problem I have encountered with the current br system in a small to mid sized party is length of battle per mob. Most mobs that are good for exp/sp die within 30 seconds of engagement, making using a br virtually useless and unnecessary. There are some mobs that are the exception like efts, eyes, and skeletons from my experience that have more hp and a br helps to drastically reduce kill times for a fair amount of exp/sp. I think to help alleviate this some mobs need either higher def, magic def, or more hp to allow us to make using br's worthwhile.

As I know we being fantasy MMO players the next thing that needs to be looked at about the BR system is the effects side of things. When you and your party go and combo these attacks and burst either a weapon skill or magic at the end the effect should be magnified to give the player the sense of power for doing a power ful string of attacks. being a conj and closing br's on efts I was like ok cool I just did 2k dmg but that's it. If my Thunder II just hit for 2k I would like my animation to be amazing and something to happen after to really drive the fact we one hotted 75% health on a eft.

I love the constructive criticisms players are posting and I am for the most part in agreement with the base arguments. my hopes are that SE goes back to its roots and makes our special abilities and higher tier spells not only potent but amazing to be hold when used properly.