I'm on the fence with this, my LS uses BR's a lot for NM's which is very helpful and great way to work it.
The old Skill chain system was very solid though, I am willing to give SE the benefit of the doubt... on one condition.
They release a very in depth map/key/guide for BR's. I have the feeling we are barely scratching the surface for the potential of the system, thus would like it is SE released as much information (with out spoiling to much) to help us all learn this interesting system they decided on.
Also make it easier to work with in the (real time) fighting, setting set abilities like ATK boost, ACC boost that would be paired with a WS to be "set aside" so we can continue the battle while the rest are getting their BR in place.
Example: I use Cadence, Keen Flurry, Ferocity, Riot Blade. for my BR
Now instead of limiting me to waiting, can set those abilities aside, then allow me to use only my normal attacks while the rest are getting their BR in place to be set off. As for the stamina used for those abilities, can take them when the abilities are use to be set aside for the BR.
This would help keep the pace of the battle allowing players to focus more on what they are doing, with out rushing to get the BR off in time to not hurt the DPS. Make the system slightly more user friendly.