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  1. #21
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kimahri View Post
    I think everyone has skewed this post from it's original meaning. They're not saying bring back the old ways, they just want to tone down the BR combo. The fact is they're both the same thing only slightly different. SC combo's exposed a weakness to a certain element that allowed a Black Mage to Magic Burst. BR's use different combo's to simulate different effects. You can weaken the defense, accuracy, etc.

    I think the chief concern is the number of skills allowed to be implemented. A SC was either 3 to 4 actions to obtain an end result. If we lower the BR skill number and add a spice or two of visuals and greater effects, I'm sure everyone would enjoy it. Just another 2 cents being thrown out to the curb.
    The thing is, BR is used a a damage spike on NM's and to allow like you said, a vast amount of effects such as defense down, attack down, magic down, etc... Putting a limiting number wont make sense with large group coordinated fights. Like for my LS who does NM fights all the time, we get around 10 skills capped usually in under 2-3 seconds and send off BR. If we have multiple smallers ones in a fight it would make team work way more complicated, and not in a good way. (Some times making team work on some fights is good, but not a genuine game mechanic)

    I do agree it needs some visual effects, but as far as greater effects, does not really. My concern is not the people who complain about visuals, cause it is plain. It is about people who want to do away with the system all together, that is what I have seen throughout the forums, and each one has no basis of understand the mechanics of BR.

    Again this is just my point of view and what I take from what people post about.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    What I want to know, Ranka, is why oppose to less skills required to accomplish a successful BR? I don't care how much you fight NM's, not all of us are hardcore gamers. We just like to play as recreation. Let's go ahead and go back in time with the way BR is and put it in with XI's system....An alliance taking on, oh I don't know.........Fafnir! You want to tell me that you're all for everybody spamming a certain ability eight to ten times to accomplish the same thing that a group of three can do? That's like having Tachi: Enpi -> Skewer -> Rampage -> Shark Bite -> Red Lotus Blade ->........I'm bored already.....

    The fact is that everyone is not like you, a lot of us are just easy going, fun loving people. We don't want to be involved with a system that takes so much effort that can simply be simplified with just a couple people rather than a whole group. Why not sacrifice just a little to make it more enjoyable for the rest of us? I'll be the first to admit that I love end game, but not because of the mechanic's such as BR. I was in it for the better gear. Please, stop whining over change. That's the whole point to our society. If there wasn't change, we'd still be a bare rock in the middle of a black abyss.
    (0)

  3. #23
    Player

    Join Date
    Mar 2011
    Posts
    104
    As usual the people who are posting in favor of the BR system are saying how usefull it is and how it makes killing NMs faster. Very few people are saying this is not the case so telling us how much damage you do with it is not going to win anyone over or make the fact that the system is boreing any less so. Some better animations would be nice, a larger variety of debuffs would be nice, but neither of these would necessarly make the system more FUN. It appears that the protesters for the BR system is that it is not timed, and people don't feel like it is challenging enough to be interesting. If your going to claim that none of the posters know how to use the BR your once agian not adressing the issues. So far onl Alcide has even remotly mentioned that he is having fun using the system, and if that is true thenh good for him, if his friends say it is true then good for them, but the posters here like Kimahri and myself and others are saying we dont' enjoy it, we want timing, we dont' want to just simply be prompted to hit one of 4-5 buttons when asked to without trying to figure out what it will do to our respective damage/actions. It is too easy, leader says hit button a button A presed, ok now continue what you were doing in isolation, if you can't adress any of these concerns or bring anything new to the conversaion please post elsewhere.
    (0)

  4. #24
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Battle regimens are robotic.
    As such, they perfectly fit the playstyle of hardcore-nerds.
    Maximum determinism, predictability, and dependence on
    heightened tolerance to repetition. No involvement of true skill.
    (0)

  5. #25
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    to me the reason most people have a problem with a battle regimen concern the locking you out of action and the boring animations of the skills. i personally like the coordination that it takes to do a br successfully, but i do have some things i do not like in it and the magics in general honestly.

    1. it locks you out of actions while stuck in br mode. this would be an easy fix if say you use a tp move it removes that tp from your bar until the br begins. this would stop the lock out issue and allow you to heal/attack while waiting on others. if you use a magic skill the mp would do the same.
    if the regimen was canceled for any reason the tp/mp would be restored since it was called for but never used.

    2. the animations are horrible. the same it true with all magic throughout the game and weapon skills also. this game has too great of graphics to have such horrid animations. the same it true for battle in general not just the battle regimen though.

    3. people want skill chains involved. i would love to see a combination of skills used in a battle regimen to cause a huge attack during it with a different animation than the individual attacks. they could even give an animation showing the skills combined would be fine with me.

    i think just implementing these 3 things would solve most if not all of the issues people have with battle regimens and would make using them alot more fun. that being said i think we just need fixes like these instead of removing the whole system.
    (0)


    http://crystalknights.guildwork.com/

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    10
    I think is should be a combo of both... as in ffxi cs only allow 3 people (two melee's and a mage) at the most basic, BR deals with many folks trying to get into the action.. melee's would create the chain then mage's would give a extra burst, then would have to wait for 100+ tp and start over.. But BR allows everyone to jump in but you have to stand around waiting till your turn happens without attacking and such..

    now think about CSing with two melee's and a burst happens, now a mage or two hits the burst with magic, now another melee tap's another /ws and a burst happens, mages nail it with magic, etc, etc, etc. this could continue happening till someone screwed up using the wrong the /ws and magic to kill the chain off..

    this way skill combo's would flow together like FFxi but at the same time others could extend the chain with more people making it like BR attacks with out the delay of sitting around not attacking. the effect could work quite the opposite as as it worked in FFXI...

    Start with light(fire, wind, lightning). now the most basic form of the cs and many melee's at the beginning many people would be able to jump in and continue the SC, but at higher levels(have more abilities or /ws from other classes) one would focus to the mob's weaker element, such as fire.

    just a thought, I just like FFxi style of cs flowed together and i like the BR how everyone can join in.
    (0)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    L.L. (Rabanastre)
    Posts
    29
    Despite the fact that BR's are effective when used, they are boring, as in not really that much fun to do.

    Its just one of the many things SE has implemented in this game that make us feel like we are riding a bike with training wheels.
    (0)


    bluegarter.guildwork.com

  8. #28
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    While i am aware BR increase your dmg /add effects , incapacitate enemy parts.All that is great.
    But compared to skillchaines,, it falls way short.
    It doesnt matter if is effective if the execution sucks.
    also, i used br and skillchaines a lot, before someone say im judging something i dont understand.
    Of course to each its own, but this is my personal view on it.
    is just another good thin from ffxi simplified for unknown reasons, making it completely not fun.
    (0)

  9. #29
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    i used so many BRs probably over 1200x~ approx. what i could say about that is is that its lacking in animation/sound/feel of accomplishment/no time restriction(kinda)/wait time... well pretty much boring overall and feels like a chore, other thn those stats effects u could get from completeing one(which i think is awesome) it sux. a FFXI style with BR's stats down effect would be nice.
    (0)
    Goodbye, Final Fantasy...

  10. #30
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Just a quickie. Battle Regiments are a relic of the original, slower, turn-based design for combat. And these last minutes to battle system rendered this system less desirable to our faster paced combat

    Not that I'm for BR, but wanted to throw it out there.
    (0)

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