I would consider it fun(maybe) if there was some kind of animation for a successful BR, rather than just a tiny debuff icon under the enemy's hp bar. Alcide, sorry my friend, but I have to disagree with you.
I would consider it fun(maybe) if there was some kind of animation for a successful BR, rather than just a tiny debuff icon under the enemy's hp bar. Alcide, sorry my friend, but I have to disagree with you.
That's a convient excuse for "you're wrong I'm right" problem that plagues a lot of FF14's system.Uhm actually that was one of the few part I read and me and everyone I know in game totally disagree.
We find BR the funniest thing of the whole battle system, coz it's easy to do but open to tons of possibilities, we spent a lot of hour experimenting with it, we found out amazing things, we had great times testing and we are having great times doing them during fights.
The sum is the same, you're complaining about something you didn't bother to test and understand.
If people aren't liking it, they're not liking it.
"Go play something else" is something SE absolutely doesn't want to hear.
i agree i like SC better BR seem cool but when you really do them it just not that good looking vs SC. I love for SC to add SC and MB onto FFXIV in some way.
So far, reading this forum is like having sex without the satisfaction of physical sex. I'm sorry, Alcide. I have to agree with Benjaman on this. The Skillchain and Magic Burst of FFXI's Battle System was way better than FFXIV's Battle Regimen. Here's proof of my claim. FFXI is still being played! Yes it's been underscored now by just random beating of the monster with whatever you got, but it's still used!
Let's face it, Alcide. You're just a sour patch kid with his panties in a bunch for some strange reason that you have to defend this cheap gimmick of a game produced and sold way before it's due. Now I don't care how much you, "Test" this theory of your's, but the point is it sucks.
Back in the day I remember when I was a Black Mage and I just obtained Freeze in the Kuftel Tunnel....Do you know how fun and enjoyable that was when I had to cordinate my spell with that of two other people at the right interval? Now, what do you have? Me smashing the number 4 right after some other person hit the number 9 on the 3rd page of his action bar? Where's the damn fun in that? When you perfected the perfect Skillchain and Magic Burst, it would decimate the monster. Hell I still remember being chased by Genbu. My short, stubby stature running away in fear from what's now considered a joke of an end game monster.
I'm really sorry if I just rained terds on anybody's happy parade, but this needs to change. If you think this way is working better than FFXI's then you tell me this.......Why is Square Enix still offering to play this game for FREE!?
Last edited by Kimahri; 03-10-2011 at 07:30 PM.
Couldn't have said it better myselfA lot of people are talking about battle regimens and why they should be replaced by FFXI-like skillchains (or why they shouldnt be). A lot of people seem to understand the need for this replacement, but for everyone else saying that BR's are just as viable in battle or even more viable, let me spell it out for you
BATTLE. REGIMENS. ARE. BORING!
While this isn't entirely the fault of the battle regimen system itself, having an automated queue-based system with 0 timing doesn't exactly help its "fun" factor.
There are 2 more fundamental problems which apply to the entire battle system
1. TP is too easy to generate, allowing skills that require TP to be spammed almost every other second from each player, losing its importance. I can build up my TP to 3000 in 2 or 3 offensive moves (provided they hit). I'm ok with wasting my TP like this because I don't feel that making the best use of my TP is that important since it is so easy to aquire.
Solution: Lower the rate of TP gain. Make skills that use TP stronger.
2. Current skills using TP are incredibly lackluster in the sound and visual departments. To explain my point abstractly, imagine the following FFXI weaponskills being used: King's Justice, Death Blossom, Tachi: Gecko, Raging Fists, and Shark Bite (or whatever you can think of). Now imagine the following FFXIV skills being used: Puncture, Haymaker, Bloodletter, Maim, Trunksplitter (or whatever you can think of). If you imagined the FFXI weaponskills (don't forget the chains that can be made with them) as much more interesting to watch/execute, you probably got my point.
If not, maybe I'm wrong and FFXIV skills are way more fun to use!
Solution: do solution 1 first, then make FFXIV skills have visual/sounds that make them more fun to use.
I guess what I'm trying to say is that these abilities need to be more "flashy".
I did like SC more from FFXI, however for the fast gameplay, it really would not fit this games battle system. For all you who complain about BR, its got to be one of three things.
1. You have no idea how to utilize it so you shun it.
2. You have never incorporated it in NM fights or hard leve's, even some hard normal mobs.
3. You have used it and understand it, just do not like it.
First off those who even reserve the right to complain would be the ones under three. However, even then if you actually worked on things like team work BR is much more fun and will take almost no time out from the rest of combat. So do not blame BR for your lack of understanding its basic concepts and actually try and work with people on it. If you still do not like it, then just do not use it. Grinding mobs such as raptor at rank 45-46ish could take 75% hp or more just with 3 BR tp moves, if people use it correctly. Save so much time when grinding. =.=
It is not the quantity of friends you have that determines your worth, its the quality of friends that does.
Based on all the arguments and MULTIPLE threads that this could have originally been posted in, it seems like the only thing people really don't like about BR's is that they aren't flashy. I don't know why we would have to scrap the whole BR system when all it really needs is to 'look' cooler. Also SC/MB just won't work in the current combat system properly. I think they just need to come up with a way to have it not interfere with the flow of combat and be a little flashier and then we can stop this retarded argument about bringing in stuff from FFXI.
I'm so glad to read this, so i'm not the only one thinking this way *-* I was starting to believe i was crazy.I did like SC more from FFXI, however for the fast gameplay, it really would not fit this games battle system. For all you who complain about BR, its got to be one of three things.
1. You have no idea how to utilize it so you shun it.
2. You have never incorporated it in NM fights or hard leve's, even some hard normal mobs.
3. You have used it and understand it, just do not like it.
First off those who even reserve the right to complain would be the ones under three. However, even then if you actually worked on things like team work BR is much more fun and will take almost no time out from the rest of combat. So do not blame BR for your lack of understanding its basic concepts and actually try and work with people on it. If you still do not like it, then just do not use it. Grinding mobs such as raptor at rank 45-46ish could take 75% hp or more just with 3 BR tp moves, if people use it correctly. Save so much time when grinding. =.=
Agree, SC definitely won't work. People are already complaining that the game is spammy, try to figure out what would it be with a SC system... BR actually give to the whole battle system the right pace, balancing the lack of the auto attack.Based on all the arguments and MULTIPLE threads that this could have originally been posted in, it seems like the only thing people really don't like about BR's is that they aren't flashy. I don't know why we would have to scrap the whole BR system when all it really needs is to 'look' cooler. Also SC/MB just won't work in the current combat system properly. I think they just need to come up with a way to have it not interfere with the flow of combat and be a little flashier and then we can stop this retarded argument about bringing in stuff from FFXI.
I like the current system, but I have to agree sometimes it can be annoying to wait for slow people and it can lend to reactions like "WTF ARE YOU DOING??? PUT THAT F*ING SKILL IN THE DAMN BR" wich really isn't nice ^^' to prevent it I think it would be better to lower the number of skills allowed in a BR from 8 to 4, rather then allowing people to do something while waiting for everyone to join BR. This way you'll have more BR and they'll be faster, but still they would be in line with the pace of the battle system. Also I guess it would be easier for the devs to make cool animations for combos of 4 people rather then 8.
I think everyone has skewed this post from it's original meaning. They're not saying bring back the old ways, they just want to tone down the BR combo. The fact is they're both the same thing only slightly different. SC combo's exposed a weakness to a certain element that allowed a Black Mage to Magic Burst. BR's use different combo's to simulate different effects. You can weaken the defense, accuracy, etc.
I think the chief concern is the number of skills allowed to be implemented. A SC was either 3 to 4 actions to obtain an end result. If we lower the BR skill number and add a spice or two of visuals and greater effects, I'm sure everyone would enjoy it. Just another 2 cents being thrown out to the curb.
"The same skill, positioned in the same exactly position inside a BR, can do 400 or can do 1400 damages" (cit.)
Reflect on this ^^ BR are awesome, if you know the secrets. And off course, they can implement some new features and animations on them.
SCs were beautiful, but BR is not bad and not even boring ^^
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