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  1. #31
    Player
    Shika's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    to me the reason most people have a problem with a battle regimen concern the locking you out of action and the boring animations of the skills. i personally like the coordination that it takes to do a br successfully, but i do have some things i do not like in it and the magics in general honestly.

    1. it locks you out of actions while stuck in br mode. this would be an easy fix if say you use a tp move it removes that tp from your bar until the br begins. this would stop the lock out issue and allow you to heal/attack while waiting on others. if you use a magic skill the mp would do the same.
    if the regimen was canceled for any reason the tp/mp would be restored since it was called for but never used.

    2. the animations are horrible. the same it true with all magic throughout the game and weapon skills also. this game has too great of graphics to have such horrid animations. the same it true for battle in general not just the battle regimen though.

    3. people want skill chains involved. i would love to see a combination of skills used in a battle regimen to cause a huge attack during it with a different animation than the individual attacks. they could even give an animation showing the skills combined would be fine with me.

    i think just implementing these 3 things would solve most if not all of the issues people have with battle regimens and would make using them alot more fun. that being said i think we just need fixes like these instead of removing the whole system.
    You just said it all for me

    When playing around and doing leves, having to wait for "not so fast responding" members of the group (to put it politely) to put up a BR and having everyone else stuck standing doing nothing is pretty dumb in my opinion. If the mob starts heading for the mages (usually me <.<) or someone is getting beat on too much then the BR is usually closed early out of frustration.
    Yes, you could argue that the slower members should be excluded from doing the BR if they aren't capable because it is easy, but they are members of the LS and how can you learn unless you practice and try? I can't bring myself to be cruel enough to shun players that may not be up to speed or as quick to pick things up in game.

    Also, kind of off topic a little bit, but a lot of people I know use controller and the command /br off is broken at the moment Yes you can close with the mouse or hitting "G" I think (?) on the keyboard, but it would be nice if they fixed this ^^
    (0)

  2. #32
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    to all the people defending the BR system:

    What makes you think SE doenst care about the ppl who don't like it?
    Do you really think ppl didnt test the BR before posting?
    Its not only about i like it or not. I think many ppl are not as black or white as stated. A change or improvement doesnt necessarily make it worse for the BR-lovers. It can, if done right, make it better for even both. So the same 3 arguements
    - didnt do nm fight... - didnt test BR... - just don't like it is pretty flat and that is exactly what SE doesnt need. Because that is far from being constructive.

    I bet after more changes there will be some parts i liked better before and some ill like better after. But what is the point in offending ppl who don't like a system (they're trying to give suggestions on how it can be, thats what SE needs).
    If the game stays the way it is, it's so gonna fail and as you can see on other mmos. If a certain number of players isnt there, the support, expansions etc. will just suck in the long term, and nobody can deny it. So please keep in mind that its not only you playing the game, its hopefully a lot of people in the future.

    I think that even things you like can be improved a lot, or made more fun. So why being so narrow minded and giving the same 3 arguments all over again. If it didnt annoy so many ppl it wouldnt be in that many posts. So keeping it as it is would just hurt the game, since too many ppl are not comfortable with it. FFXI and FFXIV is far from being the "next-gen" mmo. and we dont want a ffxi-2. But we wanna have ffxiv improving a lot (thats what i think at least). And improving it needs a lot of work on a lot of things and mechanics. Even some you might like the way they are atm.

    And just because ppl saying they had more fun with ffxi skillchains, doesnt mean that BR can be improved. Im sure there also could be a possibility to make a "rule" like a looting rule for an alliance or party, on how they like the BR?
    That can work and ppl can test both things. Some perhaps will prefer the BR automated for big fights to make it easier to control, the other will like the non-automated way for smaller fun parties, where fun> impact. or whatever.

    It will be more of a challenge to offer both possibilites, but i think thats possible and i think that both ways - the ffxi and ffxiv way can be improved a lot, without changing them completely.
    (0)
    Last edited by Anty; 03-21-2011 at 11:42 PM.

  3. #33
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    @ anty nobody said too bad for the people that dislike it. if you read through the posts all you see is people saying they like the idea and want to make improvements to br on one side and remove it completely on the other. i have stated myself that they have fixes need to be done to improve it. in fact my suggestion also brought ap being able to use a skill chain as part of it instead of removing the while system.
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    http://crystalknights.guildwork.com/

  4. #34
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Shika View Post
    You just said it all for me

    When playing around and doing leves, having to wait for "not so fast responding" members of the group (to put it politely) to put up a BR and having everyone else stuck standing doing nothing is pretty dumb in my opinion. If the mob starts heading for the mages (usually me <.<) or someone is getting beat on too much then the BR is usually closed early out of frustration.
    Yes, you could argue that the slower members should be excluded from doing the BR if they aren't capable because it is easy, but they are members of the LS and how can you learn unless you practice and try? I can't bring myself to be cruel enough to shun players that may not be up to speed or as quick to pick things up in game.

    Also, kind of off topic a little bit, but a lot of people I know use controller and the command /br off is broken at the moment Yes you can close with the mouse or hitting "G" I think (?) on the keyboard, but it would be nice if they fixed this ^^
    yes this was my line of thinking of what i dislike about a br. i am in the same boat where i have spent hours working with others teaching them the basics of br, but they are not as fast as me at calling them. i do not mind that much in big battles, but it would be much more enjoyable experience to not be locked out while waiting on them to select what they want. i have went as far as before each nm i see what people have and have a pretty generic macro that i alter for the members to be able to go in group for most effect.

    if i was not locked into br mode for an extended time and allowed to continue dealing damage it would become much more enjoyable. that and say thunder + concussive blow = lightning strike or some other non lame name you would see the skill chain animation where the mage throws lightning on the pug for that added animation. then people would have both and would add class uniqueness because those attacks would have to be used by the class those are from not used cross class.

    little fixes like these put in throughout the game in many spots would solve alot of the issues people are complaining about the game on imo.
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    http://crystalknights.guildwork.com/

  5. #35
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    Mar 2011
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    Limsa Lominsa
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    315
    Battle Regimens are like this "zip, zip, zip, zip, pew, pew, pew" what just happened?
    Skillchains are like "Go, now my turn, EXPLOSION! HA! Blast! Blast!, Next group go! EXPLOSION!" /joygasm
    (0)

  6. #36
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    Also, just because its a faster paced attack doesn't mean you can't skill chain, it's not like you are bleeding tp. Real ffxi merit party veterans just use weaponskill right after they see a teammate go, and mages just magic burst as soon as they see the first guy go, sometimes throw in 2 magic bursts. Skillchains are used in very early levels in ffxi, which really eases the pain of grinding. I have grinded 18 hours straight with the same party several times without much of a problem. In ffxiv, grinding for like 3 hours feels like 8 hours, and get sleepy fast. The lack of auto attack also makes people talk less and cannot voice out what they want to do, that's why people get stuck in battle regimen, simply because you'll have to put down the controller to chat and that stops you from doing actions that could get your party killed.
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  7. #37
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    If both skillchains and battle regimens could be used together (the best of ffxi, and ffxiv) you could create one element which is lacking in ffxiv... skill. A party who could combine the 2 systems could dominate mobs and maximize SP gain. Bring back auto-attack for basic attacks, and toss in skillchaining from ffxi and you have yourself a battle system.
    (0)

  8. #38
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    Great idea!!!

    Quote Originally Posted by Evil View Post
    If both skillchains and battle regimens could be used together (the best of ffxi, and ffxiv) you could create one element which is lacking in ffxiv... skill. A party who could combine the 2 systems could dominate mobs and maximize SP gain. Bring back auto-attack for basic attacks, and toss in skillchaining from ffxi and you have yourself a battle system.
    (0)
    Last edited by Wild; 03-23-2011 at 07:01 AM.

  9. #39
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Evil View Post
    If both skillchains and battle regimens could be used together (the best of ffxi, and ffxiv) you could create one element which is lacking in ffxiv... skill. A party who could combine the 2 systems could dominate mobs and maximize SP gain. Bring back auto-attack for basic attacks, and toss in skillchaining from ffxi and you have yourself a battle system.
    i have a question on how you would plan on implementing an auto attack on classes like pugilist where i rarely use the primary attack. i have never been a real fan of the auto attack method, but would like to get an understanding on how you would suggest doin that class in particular.
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    http://crystalknights.guildwork.com/

  10. #40
    Player

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    Mar 2011
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    Quote Originally Posted by darkstarpoet1 View Post
    i have a question on how you would plan on implementing an auto attack on classes like pugilist where i rarely use the primary attack. i have never been a real fan of the auto attack method, but would like to get an understanding on how you would suggest doin that class in particular.
    Then I assume that you would be using Pummel? Either way, you should be able to choose your default attack, yet still have access to your other attacks IMO. It would just automatically use your default attack until you select a different attack or you choose to use a TP attack. Really most combat elements would remain the same, the only real difference would be whichever attack you are using as your primary TP generating attack you won't need to mash a button in order to gain TP with it.
    (0)

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