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  1. #1
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    i used so many BRs probably over 1200x~ approx. what i could say about that is is that its lacking in animation/sound/feel of accomplishment/no time restriction(kinda)/wait time... well pretty much boring overall and feels like a chore, other thn those stats effects u could get from completeing one(which i think is awesome) it sux. a FFXI style with BR's stats down effect would be nice.
    (0)
    Goodbye, Final Fantasy...

  2. #2
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Just a quickie. Battle Regiments are a relic of the original, slower, turn-based design for combat. And these last minutes to battle system rendered this system less desirable to our faster paced combat

    Not that I'm for BR, but wanted to throw it out there.
    (0)

  3. #3
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    to all the people defending the BR system:

    What makes you think SE doenst care about the ppl who don't like it?
    Do you really think ppl didnt test the BR before posting?
    Its not only about i like it or not. I think many ppl are not as black or white as stated. A change or improvement doesnt necessarily make it worse for the BR-lovers. It can, if done right, make it better for even both. So the same 3 arguements
    - didnt do nm fight... - didnt test BR... - just don't like it is pretty flat and that is exactly what SE doesnt need. Because that is far from being constructive.

    I bet after more changes there will be some parts i liked better before and some ill like better after. But what is the point in offending ppl who don't like a system (they're trying to give suggestions on how it can be, thats what SE needs).
    If the game stays the way it is, it's so gonna fail and as you can see on other mmos. If a certain number of players isnt there, the support, expansions etc. will just suck in the long term, and nobody can deny it. So please keep in mind that its not only you playing the game, its hopefully a lot of people in the future.

    I think that even things you like can be improved a lot, or made more fun. So why being so narrow minded and giving the same 3 arguments all over again. If it didnt annoy so many ppl it wouldnt be in that many posts. So keeping it as it is would just hurt the game, since too many ppl are not comfortable with it. FFXI and FFXIV is far from being the "next-gen" mmo. and we dont want a ffxi-2. But we wanna have ffxiv improving a lot (thats what i think at least). And improving it needs a lot of work on a lot of things and mechanics. Even some you might like the way they are atm.

    And just because ppl saying they had more fun with ffxi skillchains, doesnt mean that BR can be improved. Im sure there also could be a possibility to make a "rule" like a looting rule for an alliance or party, on how they like the BR?
    That can work and ppl can test both things. Some perhaps will prefer the BR automated for big fights to make it easier to control, the other will like the non-automated way for smaller fun parties, where fun> impact. or whatever.

    It will be more of a challenge to offer both possibilites, but i think thats possible and i think that both ways - the ffxi and ffxiv way can be improved a lot, without changing them completely.
    (0)
    Last edited by Anty; 03-21-2011 at 11:42 PM.

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    @ anty nobody said too bad for the people that dislike it. if you read through the posts all you see is people saying they like the idea and want to make improvements to br on one side and remove it completely on the other. i have stated myself that they have fixes need to be done to improve it. in fact my suggestion also brought ap being able to use a skill chain as part of it instead of removing the while system.
    (0)


    http://crystalknights.guildwork.com/

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Battle Regimens are like this "zip, zip, zip, zip, pew, pew, pew" what just happened?
    Skillchains are like "Go, now my turn, EXPLOSION! HA! Blast! Blast!, Next group go! EXPLOSION!" /joygasm
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Also, just because its a faster paced attack doesn't mean you can't skill chain, it's not like you are bleeding tp. Real ffxi merit party veterans just use weaponskill right after they see a teammate go, and mages just magic burst as soon as they see the first guy go, sometimes throw in 2 magic bursts. Skillchains are used in very early levels in ffxi, which really eases the pain of grinding. I have grinded 18 hours straight with the same party several times without much of a problem. In ffxiv, grinding for like 3 hours feels like 8 hours, and get sleepy fast. The lack of auto attack also makes people talk less and cannot voice out what they want to do, that's why people get stuck in battle regimen, simply because you'll have to put down the controller to chat and that stops you from doing actions that could get your party killed.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    2
    If both skillchains and battle regimens could be used together (the best of ffxi, and ffxiv) you could create one element which is lacking in ffxiv... skill. A party who could combine the 2 systems could dominate mobs and maximize SP gain. Bring back auto-attack for basic attacks, and toss in skillchaining from ffxi and you have yourself a battle system.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
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    Limsa!
    Posts
    35
    Great idea!!!

    Quote Originally Posted by Evil View Post
    If both skillchains and battle regimens could be used together (the best of ffxi, and ffxiv) you could create one element which is lacking in ffxiv... skill. A party who could combine the 2 systems could dominate mobs and maximize SP gain. Bring back auto-attack for basic attacks, and toss in skillchaining from ffxi and you have yourself a battle system.
    (0)
    Last edited by Wild; 03-23-2011 at 07:01 AM.

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Evil View Post
    If both skillchains and battle regimens could be used together (the best of ffxi, and ffxiv) you could create one element which is lacking in ffxiv... skill. A party who could combine the 2 systems could dominate mobs and maximize SP gain. Bring back auto-attack for basic attacks, and toss in skillchaining from ffxi and you have yourself a battle system.
    i have a question on how you would plan on implementing an auto attack on classes like pugilist where i rarely use the primary attack. i have never been a real fan of the auto attack method, but would like to get an understanding on how you would suggest doin that class in particular.
    (0)


    http://crystalknights.guildwork.com/

  10. #10
    Player

    Join Date
    Mar 2011
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    Limsa!
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    35
    Quote Originally Posted by darkstarpoet1 View Post
    i have a question on how you would plan on implementing an auto attack on classes like pugilist where i rarely use the primary attack. i have never been a real fan of the auto attack method, but would like to get an understanding on how you would suggest doin that class in particular.
    Then I assume that you would be using Pummel? Either way, you should be able to choose your default attack, yet still have access to your other attacks IMO. It would just automatically use your default attack until you select a different attack or you choose to use a TP attack. Really most combat elements would remain the same, the only real difference would be whichever attack you are using as your primary TP generating attack you won't need to mash a button in order to gain TP with it.
    (0)

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