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  1. #1
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kimahri View Post
    I think everyone has skewed this post from it's original meaning. They're not saying bring back the old ways, they just want to tone down the BR combo. The fact is they're both the same thing only slightly different. SC combo's exposed a weakness to a certain element that allowed a Black Mage to Magic Burst. BR's use different combo's to simulate different effects. You can weaken the defense, accuracy, etc.

    I think the chief concern is the number of skills allowed to be implemented. A SC was either 3 to 4 actions to obtain an end result. If we lower the BR skill number and add a spice or two of visuals and greater effects, I'm sure everyone would enjoy it. Just another 2 cents being thrown out to the curb.
    The thing is, BR is used a a damage spike on NM's and to allow like you said, a vast amount of effects such as defense down, attack down, magic down, etc... Putting a limiting number wont make sense with large group coordinated fights. Like for my LS who does NM fights all the time, we get around 10 skills capped usually in under 2-3 seconds and send off BR. If we have multiple smallers ones in a fight it would make team work way more complicated, and not in a good way. (Some times making team work on some fights is good, but not a genuine game mechanic)

    I do agree it needs some visual effects, but as far as greater effects, does not really. My concern is not the people who complain about visuals, cause it is plain. It is about people who want to do away with the system all together, that is what I have seen throughout the forums, and each one has no basis of understand the mechanics of BR.

    Again this is just my point of view and what I take from what people post about.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    108
    "The same skill, positioned in the same exactly position inside a BR, can do 400 or can do 1400 damages" (cit.)

    Reflect on this ^^ BR are awesome, if you know the secrets. And off course, they can implement some new features and animations on them.

    SCs were beautiful, but BR is not bad and not even boring ^^
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    What I want to know, Ranka, is why oppose to less skills required to accomplish a successful BR? I don't care how much you fight NM's, not all of us are hardcore gamers. We just like to play as recreation. Let's go ahead and go back in time with the way BR is and put it in with XI's system....An alliance taking on, oh I don't know.........Fafnir! You want to tell me that you're all for everybody spamming a certain ability eight to ten times to accomplish the same thing that a group of three can do? That's like having Tachi: Enpi -> Skewer -> Rampage -> Shark Bite -> Red Lotus Blade ->........I'm bored already.....

    The fact is that everyone is not like you, a lot of us are just easy going, fun loving people. We don't want to be involved with a system that takes so much effort that can simply be simplified with just a couple people rather than a whole group. Why not sacrifice just a little to make it more enjoyable for the rest of us? I'll be the first to admit that I love end game, but not because of the mechanic's such as BR. I was in it for the better gear. Please, stop whining over change. That's the whole point to our society. If there wasn't change, we'd still be a bare rock in the middle of a black abyss.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    104
    As usual the people who are posting in favor of the BR system are saying how usefull it is and how it makes killing NMs faster. Very few people are saying this is not the case so telling us how much damage you do with it is not going to win anyone over or make the fact that the system is boreing any less so. Some better animations would be nice, a larger variety of debuffs would be nice, but neither of these would necessarly make the system more FUN. It appears that the protesters for the BR system is that it is not timed, and people don't feel like it is challenging enough to be interesting. If your going to claim that none of the posters know how to use the BR your once agian not adressing the issues. So far onl Alcide has even remotly mentioned that he is having fun using the system, and if that is true thenh good for him, if his friends say it is true then good for them, but the posters here like Kimahri and myself and others are saying we dont' enjoy it, we want timing, we dont' want to just simply be prompted to hit one of 4-5 buttons when asked to without trying to figure out what it will do to our respective damage/actions. It is too easy, leader says hit button a button A presed, ok now continue what you were doing in isolation, if you can't adress any of these concerns or bring anything new to the conversaion please post elsewhere.
    (0)

  5. #5
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Battle regimens are robotic.
    As such, they perfectly fit the playstyle of hardcore-nerds.
    Maximum determinism, predictability, and dependence on
    heightened tolerance to repetition. No involvement of true skill.
    (0)

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    to me the reason most people have a problem with a battle regimen concern the locking you out of action and the boring animations of the skills. i personally like the coordination that it takes to do a br successfully, but i do have some things i do not like in it and the magics in general honestly.

    1. it locks you out of actions while stuck in br mode. this would be an easy fix if say you use a tp move it removes that tp from your bar until the br begins. this would stop the lock out issue and allow you to heal/attack while waiting on others. if you use a magic skill the mp would do the same.
    if the regimen was canceled for any reason the tp/mp would be restored since it was called for but never used.

    2. the animations are horrible. the same it true with all magic throughout the game and weapon skills also. this game has too great of graphics to have such horrid animations. the same it true for battle in general not just the battle regimen though.

    3. people want skill chains involved. i would love to see a combination of skills used in a battle regimen to cause a huge attack during it with a different animation than the individual attacks. they could even give an animation showing the skills combined would be fine with me.

    i think just implementing these 3 things would solve most if not all of the issues people have with battle regimens and would make using them alot more fun. that being said i think we just need fixes like these instead of removing the whole system.
    (0)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    to me the reason most people have a problem with a battle regimen concern the locking you out of action and the boring animations of the skills. i personally like the coordination that it takes to do a br successfully, but i do have some things i do not like in it and the magics in general honestly.

    1. it locks you out of actions while stuck in br mode. this would be an easy fix if say you use a tp move it removes that tp from your bar until the br begins. this would stop the lock out issue and allow you to heal/attack while waiting on others. if you use a magic skill the mp would do the same.
    if the regimen was canceled for any reason the tp/mp would be restored since it was called for but never used.

    2. the animations are horrible. the same it true with all magic throughout the game and weapon skills also. this game has too great of graphics to have such horrid animations. the same it true for battle in general not just the battle regimen though.

    3. people want skill chains involved. i would love to see a combination of skills used in a battle regimen to cause a huge attack during it with a different animation than the individual attacks. they could even give an animation showing the skills combined would be fine with me.

    i think just implementing these 3 things would solve most if not all of the issues people have with battle regimens and would make using them alot more fun. that being said i think we just need fixes like these instead of removing the whole system.
    You just said it all for me

    When playing around and doing leves, having to wait for "not so fast responding" members of the group (to put it politely) to put up a BR and having everyone else stuck standing doing nothing is pretty dumb in my opinion. If the mob starts heading for the mages (usually me <.<) or someone is getting beat on too much then the BR is usually closed early out of frustration.
    Yes, you could argue that the slower members should be excluded from doing the BR if they aren't capable because it is easy, but they are members of the LS and how can you learn unless you practice and try? I can't bring myself to be cruel enough to shun players that may not be up to speed or as quick to pick things up in game.

    Also, kind of off topic a little bit, but a lot of people I know use controller and the command /br off is broken at the moment Yes you can close with the mouse or hitting "G" I think (?) on the keyboard, but it would be nice if they fixed this ^^
    (0)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Shika View Post
    You just said it all for me

    When playing around and doing leves, having to wait for "not so fast responding" members of the group (to put it politely) to put up a BR and having everyone else stuck standing doing nothing is pretty dumb in my opinion. If the mob starts heading for the mages (usually me <.<) or someone is getting beat on too much then the BR is usually closed early out of frustration.
    Yes, you could argue that the slower members should be excluded from doing the BR if they aren't capable because it is easy, but they are members of the LS and how can you learn unless you practice and try? I can't bring myself to be cruel enough to shun players that may not be up to speed or as quick to pick things up in game.

    Also, kind of off topic a little bit, but a lot of people I know use controller and the command /br off is broken at the moment Yes you can close with the mouse or hitting "G" I think (?) on the keyboard, but it would be nice if they fixed this ^^
    yes this was my line of thinking of what i dislike about a br. i am in the same boat where i have spent hours working with others teaching them the basics of br, but they are not as fast as me at calling them. i do not mind that much in big battles, but it would be much more enjoyable experience to not be locked out while waiting on them to select what they want. i have went as far as before each nm i see what people have and have a pretty generic macro that i alter for the members to be able to go in group for most effect.

    if i was not locked into br mode for an extended time and allowed to continue dealing damage it would become much more enjoyable. that and say thunder + concussive blow = lightning strike or some other non lame name you would see the skill chain animation where the mage throws lightning on the pug for that added animation. then people would have both and would add class uniqueness because those attacks would have to be used by the class those are from not used cross class.

    little fixes like these put in throughout the game in many spots would solve alot of the issues people are complaining about the game on imo.
    (0)


    http://crystalknights.guildwork.com/

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    L.L. (Rabanastre)
    Posts
    29
    Despite the fact that BR's are effective when used, they are boring, as in not really that much fun to do.

    Its just one of the many things SE has implemented in this game that make us feel like we are riding a bike with training wheels.
    (0)


    bluegarter.guildwork.com

  10. #10
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    While i am aware BR increase your dmg /add effects , incapacitate enemy parts.All that is great.
    But compared to skillchaines,, it falls way short.
    It doesnt matter if is effective if the execution sucks.
    also, i used br and skillchaines a lot, before someone say im judging something i dont understand.
    Of course to each its own, but this is my personal view on it.
    is just another good thin from ffxi simplified for unknown reasons, making it completely not fun.
    (0)

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