Quote Originally Posted by Grundy View Post
I think you are doing MRD an injustice trying to turn it into a DRK. At level 50, with Hawks Eye, Raging Strike, Ferocity II and Bloodbath II plus Maim I don't need to use Cure II and Sac II much at all. If you are clever and on the ball, Fracture II and Skull Sunder II are all you'll need to wear a mob down, if you HP is getting low pop Comrade in Arms and Invigorate to quickly max your TP and hit the mob with Maim. I've done a 1700+ Maim giving me back 900 HP with Bloodbath II. On occasion I will use Absorb Acc if I find the mob is too evasive.

Marauder is a damage constant with good tanking and some support skills (Skull Sunder and Disorient). It is a great tank or a great (consistent) dps job, it's definitely not a DRK.
This is what i thought, before exping my thauma to rank 20.
It can be a great DRK too, inside an 8 men party. You can focus on debuffs and thaumatuges can do magic damages.
The worst thing of Marauder is accuracy. I realized that with Absorb ACC, Hawk's Eye, Still Precision and Keen Flurry, you can easily take you DEX down and raise your PIE up.
It's all about finding the best way to merge physical damages and magic accuracy. I don't want to heal myself or do magic damages, but i want to debuff the mob and take away work from mages if needed. Then with Invigorate i can always have TP for enetering Battle Regimens.

It's pretty cool, and it's different from the standard! So fuck yea to DRK! XD