There has been many posts about players being forced to stand by their retainer bell to fight against undercutting and a lot of people including me have been annoyed by this. There are also bots that scan the prices on the Market Board 24/7 to ensure that their item stays as the lowest price that's currently available by undercutting the lowest prices with 1 gil or 1000 gil.
The fact is that the Market Board needs a change!
I started thinking about how to make the market board function so that it'd give the player freedom to enjoy the game content without having to worry about getting their items sold.
So I started putting AH/listings models from different games up for investigation.
Let's start with the FFXI auction house I remember from the days I still used to play the game. The AH only showed up the last price the item was sold for, but not the prices that the items were currently being sold at. So people had to kind of guess the price that they were wanting to buy the item. Although this resulted in people spamming the price from the "impossible low" to upwards until they got the lowest price on the said item. This was still a better system than the current one in FFXIV. Now don't smite me if the AH system had changes after that in XI, that's how I remember it being.
GW2 has an auction house type of service that has a listing fee which is based on how much you put the item up for. If you want to change the listing price, you will lose the fee that you had to pay for putting it up.
Now what we could do is make a system that combines these both with the following qualities:
1. You list an item to the auction house and you have to pay a fee of 30% of the items price you list it up for before you can put it up on sale.
2. If you decide to change your listed price on the item, you will lose the fee you had to pay. This will prevent the abusive undercutting trend on the system.
3. The items have a 24 hour selling time and after that they will automatically return to your "sales box" which holds the items you had on sale. This box has shared item slots on the ones you have up for sale. For example if you have 20 slots of items in sale, you have to have 0 slots free in your sales box. 19 items in sale/1 slot free in sales box 18/2 etc.. also the amount of gil that you receive from your items takes up 1 slot from the sales box. You can withdraw it by clicking on it and after that it goes to your wallet.
4. If the item does not get sold, you will get your 30% fee back from the item listing price after the time expires and the item is returned to the sales box.
5. If the item gets sold, you will get your 30% fee back, but the item transaction fee will still be paid normally.
6. The system would not list the prices like it does now where you can see the prices people have their stuff up for sale. So like in XI you have to guess a bit how much you bid for it. In addition to this the system does not update the last sold items immediately to the sales tracker, but instead it updates the the mean or median of the prices that the item has sold for the past 24 hours once in 24 hours. Mean or median have their own good and bad sides. If an item gets sold for 1 gil it will distort the mean values much, but if the median is used the far values hold little importance to the listed price and won't distort it so much. Of course the other option is to list the 10 latest sales with their exact prices from 24 hours, but I personally would prefer the mean/median system.
7. Let's say person A puts up the item for sale for 6700 gil and person B puts the item on sale for 7700 gil, the last known price for the item has been 8000 gil. A bidder comes and pays 7100 gil for the item. Person A's item will get sold, because the bidders price was closer to his price than it was for person B and also the bidder couldn't afford person B's item, so it rounds the bids downwards to the closest possible price. The bidder will pay the full 7100 gil price, however person A will only get 6700 gil minus the transaction fee off the item. What happened to the 400 gil then? It went to the market service as spoils of marketing. This is not only good for the idea that it'd ensure a bit of randomness with the items getting sold for each person, but it would also greatly reduce the amount of Gil that is circulating in the economy of the servers, which is a really good thing that SE wants as well. No player would benefit or get disadvantage from this, the only factor that benefits from this is the economy.
8. The items bidding price has to be greater than or exactly the listed lowest price on that item for the item to get sold.
9. If players spam for the "lowest price" it doesn't matter, since the latest prices aren't listed immediately. The transactions are secret until the daily update on transactions from the last 24 hours, so there is a chance for other players items to get sold as well. Of course there could be a penalty or a disadvantage of spamming low bids, such as limiting the number of bids you can do per 15min to an hour, but I couldn't think of a good way to make this work. Since some items need to be off the auction house immediately, a waiting period on bidding again would be too harsh.
Any thoughts and suggestions regarding this idea are warmly welcome!!
Post script:
There are probably many flaws with this, but it's 4:50 a.m and my brain isn't functioning properly to think of everything, but hey it's the middle of the night and this seemed like a great idea so I came here to post it \/
I will update this thread with possible suggestions/ideas from all of you who took time to read this
Updated: Changed the terminology. However I still can't edit the topic itself, so bear with it. I know it's a market board. When I was writing this it was so late and I was tired so the term "Auction house" I have always used off any market place in any game. However the main point in the post stays the same.
Thank you!