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  1. #11
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I really dont remember since its been so long, but i thought it was more along the lines of 30-40 per 1%.

    Wild guess don't quote me on that.
    (0)
    Hoarders gonna Horde.

  2. #12
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SirTaint View Post
    13-14 per 1% can't be correct. At 646 parry my rate was 17%. Even considering using HA shield that's no where near 13-14 per 1%.
    Paladin is not a good candidate to perform testing on parry returns, since blocking takes priority and will artificially deflate the parry numbers.
    Lets assume that Paladin and Warrior get the same % chance returns for a given amount of Parry. Since Warrior can only parry, they will see the full rate.

    That said, the base value for parry, offhand, is 341 at lvl 50 for a tank. So (646-341)/13.5 = 22.6% chance above the base value, whatever that is.
    However your observed 17% is really attacks that were not blocked, but were parried. You would have also seen some attacks which were blocked, but could have "potentially" been parried had the block failed... Warrior does not have this extra probability to deal with.
    ---
    Did some testing on War.
    523 parry w/ gear. Base parry at 50 is 341.
    Out of 434 attacks that landed, 97 were parried, which is 22.6%
    If we go by an average of 13.5 parry for 1%, given my 22.6% observed rate, the base value should be about 9.1%, um, I'll test that in a bit.
    ---
    And MORE data!
    At 341 parry, so no parry on any gear, vs lvl 5 Yarzon Feeders... cause they were around...
    472 hits, 46 parried, which gives us a rate of 9.746%, pretty close to what I calculated before, though I guess it may be closer to 14 points for 1%, rather than 13.5 or so... Anyway, the math is good enough.

    That said, with NO parry on your gear, you have a ~9.7% chance to parry for -25% (assuming normal STR gear), which is 2.43% mitigation in the long run.
    With my 523 parry, I saw a 22.6% chance, so that's 5.65% mitigation.
    Lets say I have 700 parry, off a 341 base, at a rate of 1% chance for every 14 points, and reduce incoming by 25%... That would be 9.7%+(700-341)/14% = 35.34% chance, and 25% reduction on parry gives us 8.84% mitigation.

    So NO parry is a baseline of 2.43%, a TON of parry is 8.84%... That is an effective gain of... 1-(1-.0884)/(1-.0243) = 6.57% less incoming melee damage!

    Good, bad, worth it?
    For tanks, especially Paladins if you consider Flash's inability to crit, the next best thing after parry would most likely be Det, then Crit. So if we drop ALL the parry gear and get Det and Crit instead, focusing on Det where possible, will that increase our damage by more than 6.57%? To at least "break" even in terms of damage gained vs mitigation lost.

    #MathMan(MathTank)HathSpoken!
    (0)
    Last edited by Kenji1134; 10-31-2014 at 12:12 AM.

  3. #13
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I think your base value doesn't make sense.

    341/13.5 = 25%


    which if we assume thats true you would see 1/4 of all attacks parried as a warrior. And increasing to 682 would take you to a theoretical 1/2 of all attacks parried.

    Which would probably be the max parry you should ever shoot for, unless you want to go for 1023 parry and 3/4 of all attacks are parried.

    Warrior only
    (0)
    Last edited by MythToken; 10-31-2014 at 12:06 AM.
    Hoarders gonna Horde.

  4. #14
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Damage gained vs mitigation lost are two very different things.

    Parry is used for mob auto attacks which require very little healing. Big attacks will be mitigated by Abilites.

    Parry leads to over healing more then anything.

    Damage always helps.

    DET is by far the best stat for tanks.
    (0)

  5. #15
    Player
    Belandrus's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Brother Belandrus
    World
    Diabolos
    Main Class
    Warrior Lv 60
    People keep saying that parry is only for auto attacks but I'd like to assert that this is untrue. Last night, I parried Resonance on T11.

    I do see the merits in the three sub stats and feel like role as tank, boss, and whether it is on farm or progression make stat weights situational at best.

    Best thing to do in my opinion is flexibly swap in gear as required.
    (1)

  6. #16
    Player
    Belandrus's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Brother Belandrus
    World
    Diabolos
    Main Class
    Warrior Lv 60
    I know the argument is that big hits are compensated by heals and cooldowns but in progression its very rarely clean and a little bit of RNJesus goes a long way.
    (1)

  7. #17
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Belandrus View Post
    I know the argument is that big hits are compensated by heals and cooldowns but in progression its very rarely clean and a little bit of RNJesus goes a long way.

    Progression is a different scenario altogether. I 100% agree. I wore Parry gear in T10 this week, I won't next week. Same will happen with T11, tonight I'll be in Parry gear. Once the fight is figured out it is no longer aiding the clear.

    Things could be different for T12,13 as there is zero discussion on those turns yet. (I highly doubt it though)
    (0)
    Last edited by SirTaint; 10-31-2014 at 04:08 AM.

  8. #18
    Player
    Jesden's Avatar
    Join Date
    Apr 2014
    Posts
    37
    Character
    Nako'li Chalahko
    World
    Balmung
    Main Class
    Arcanist Lv 52
    Ok, I did some build testing on Ariyala, utilising a best Parry/Acc combo + food in order to hit the t12 acc rating of 550 that Bluegartr have reported on their thread and this is what I came up with: Here
    ends up with:
    Acc: 553
    Vit: 731 (9710 HP)
    Parry: 643
    Det: 238
    Crit: 409

    Until we get reports of t13, I am going to continue basing numbers on 550, given that both t8/9 share an acc cap, though obviously I could be wrong.

    Bluegartr post

    Also, as a point on the parry not being useful in non-progression content, I present this post from this forum: Parry in FCoB it appears that parry is indeed going to be more useful in t12 than previously.
    (0)
    Last edited by Jesden; 11-01-2014 at 11:53 AM.

  9. #19
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    No matter what anyone tells you about Parry or DPS gear, always listen to your healers. The best advice I have read on here came from 1 healer and he mentioned something along these lines:

    "No matter the end, we either look out for BIG damage (WHM) or preemptively wait out damage (SCH).
    I'd rather see our tanks doing a small amount of additional DPS to help push phases,
    then to have to wait to heal them."
    -paraphrased from some healer here on the forums.

    As for your set-up, damn near nailed what I had planned out. The only difference is that I will, hopefully, be using the STR DPS wrists and neck.
    (0)

  10. #20
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Everyone has obviously missed something. For Roe PLDs, the best in slot shield is a Lalafell PLD, and best in slot weapon is a Lalafell WAR. Does not work with smaller races.
    (1)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

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