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  1. #21
    Player
    BuckyCap's Avatar
    Join Date
    Apr 2014
    Posts
    17
    Character
    Aden Mercer
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Note: I'm not going to knock any of the Parry builds, I just feel like a Det/Crit build might suit different play styles and give players actual options instead of the usual 1:1 list everyone and their mom has.

    But anyways if players are going to go for the Det/Crit build like OP we need to move away from the Parry food(popto/fingers) and start looking at the acc food (aka toad legs and catfish) to make up for our gear selections while keeping the vit.

    Here's my attempt at a build: http://ffxiv.ariyala.com/O7S3

    Also note I am no theorycrafter/min maxer. I came up with this within 10 minutes. Feel free to give suggestions/change anything.
    (0)
    Last edited by BuckyCap; 11-03-2014 at 01:57 AM. Reason: forgot to include type of food

  2. #22
    Player
    tremor24's Avatar
    Join Date
    Dec 2013
    Posts
    31
    Character
    Tremor Raid
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MythToken View Post
    I think your base value doesn't make sense.

    341/13.5 = 25%


    which if we assume thats true you would see 1/4 of all attacks parried as a warrior. And increasing to 682 would take you to a theoretical 1/2 of all attacks parried.

    Which would probably be the max parry you should ever shoot for, unless you want to go for 1023 parry and 3/4 of all attacks are parried.

    Warrior only
    The base value of 13.5 points of parry per percent of parry rate does not imply that at 341 parry will equal 25% though it may seem that way at first glance. Since 341 parry is the "base" amount at lvl50 then values below this are not relevant, but if you work the slope back to 0 parry you will find that the % of attacks parried at 0 parry is actually about -14.3% (of course not valid below 341). Since it is not 0 you cannot ignore the intercept in your equation. This is implied in Kenji1134's values but not shown explicitly.

    In other words, you can get a much more accurate representation of the scaling with: (%) Attacks Parried = .0706 * ParryValue - 14.33

    You can plug in the parry values Kenji1134 has provided and find his results of: 341 parry gives 9.75% attacks parried, 523 parry gives 22.6% attacks parried, and with 682 parry (assuming the scaling holds) gives 33.8% attacks parried. These are for a Warrior or as a percentage of a Paladin's unblocked attacks.

    Also, another thing to note is that as strength increases then the amount mitigated by parry also increases (at 445 strength the amount parried becomes 26% instead of 25%), and the value of parry will increase at each strength tier due to this. The difference between max and min parry can actually make a difference and maybe even more so in the future, but depends on the fight as many have noted. I'm not saying just stack parry always, but saying another secondary stat is always better is simply not true for all situations. The extremely small amount of damage a main tank is doing at critical dps periods may make just about as much difference as the amount mitigated by parry at key moments, and a lot more attacks can actually be parried than many realize.
    (1)

  3. #23
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Gotcha makes sense, thx for explaining. Also awhile back the idea of STR parry tiers was ruled out. The % displayed is rounded down. So every point of STR gives you a .xxx% more parry amount, its just not displayed until it reaches the next whole number.

    But thanks for the % value for parry. Will help compare to dps increase gains vs avg physical damage mitigated.
    (0)

  4. #24
    Player
    tremor24's Avatar
    Join Date
    Dec 2013
    Posts
    31
    Character
    Tremor Raid
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MythToken View Post
    Gotcha makes sense, thx for explaining. Also awhile back the idea of STR parry tiers was ruled out. The % displayed is rounded down. So every point of STR gives you a .xxx% more parry amount, its just not displayed until it reaches the next whole number.

    But thanks for the % value for parry. Will help compare to dps increase gains vs avg physical damage mitigated.
    Oh, interesting. Thanks for the info about the strength tiers; so every increase in strength helps a bit with parry mitigation.
    (0)

  5. #25
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Yeah, even though you dont see it. But the "tiers" do technically let you know when you can expect a full % and gives a nice value to it.

    Also going to focus on Det this patch, but might stash some parry gear, for 2.5..... no telling what will happen with DRK.
    (0)
    Last edited by MythToken; 11-04-2014 at 05:55 AM.
    Hoarders gonna Horde.

  6. #26
    Player
    Wolfas's Avatar
    Join Date
    Aug 2013
    Location
    Uld'ah
    Posts
    148
    Character
    Nicolas Legionhearts
    World
    Moogle
    Main Class
    Gladiator Lv 80
    Je vais faire ce build: ffxiv.ariyala.com/O9Q6 Mais je vais simuler encore pour voir.

  7. #27
    Player
    Wolfas's Avatar
    Join Date
    Aug 2013
    Location
    Uld'ah
    Posts
    148
    Character
    Nicolas Legionhearts
    World
    Moogle
    Main Class
    Gladiator Lv 80
    J'ai modifié un peu en supposant que le cap du dernier turn se situe à 555. http://ffxiv.ariyala.com/OAEG

  8. #28
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    I can't see this being possible without melded gear? Highest I've got is 680 ish. Please post your 700 party set
    (0)
    Last edited by PROBOUND; 11-07-2014 at 12:45 AM.

  9. #29
    Player
    Gangaloo's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Ganga Loo
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jesden View Post
    Ok, I did some build testing on Ariyala, utilising a best Parry/Acc combo + food in order to hit the t12 acc rating of 550 that Bluegartr have reported on their thread and this is what I came up with:
    Accuracy Caps:

    T12 - 547
    T13 - 558

    I had a miss every 3rd attempt (on average) in T13 at 557. After 16 hours of T13 I didn't miss once at 558.
    (0)

  10. #30
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by PROBOUND View Post
    I can't see this being possible without melded gear? Highest I've got is 680 ish. Please post your 700 party set
    703 is the highest without melded gear.

    745 is the absolute current max.
    (0)

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