Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 32
  1. #1
    Player
    TrivariumOri's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    163
    Character
    Trivarium Ori
    World
    Ragnarok
    Main Class
    Gladiator Lv 60

    Paladin 2.4 BiS?

    Looking at what we have I was thinking of going for something along the lines of this but maybe throw in a few crafted accessories once we figure out the hp cap for the new content.

    http://ffxiv.ariyala.com/O3MI

    This is based of the idea of the new acc cap being 545+ if its not I can switch around a few things and take it down to 536ish for a 11 det increase.


    This is just an ideal, BiS doesn't work unless you have all the pieces. This is just for later when gear is within reach.
    (0)

  2. #2
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    That late into content you'll more then likely be using STR or hybrid accessories.

    The left side is all correct though.
    (0)

  3. #3
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Is it? Parry isn't the worst thing in the world.... not saying its the best but you are looking at a difference of 424 parry vs 662 parry at max parry build.

    Seems like the 662 would mitigate a ton more, obviously not obtainable with STR accessories just food for thought.


    I feel like this is worth discussion again, I am well aware of past anti-parry argument threads.

    But the numbers are getting a lot higher. And yes I know parry adversely affects block rate.

    But a thread not too long ago proved that its still more damage mitigation than avoiding it.
    (0)

  4. #4
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Block rate affects parry. If FCOB is like SCOB then yes parry is bad. If turns 11-13 have crazy constant damage then it might be worth stacking. For people that don't do coil they shouldn't worry about parry at all.


    Edit: My parry was at 646 in 2.3.....so no its definitely not worth it. My 646 build sucked for all content. I'm not ruling out a blend based on Turns 11-13 but fulling stacking parry is not worth the returns.
    (0)
    Last edited by SirTaint; 10-29-2014 at 05:01 AM.

  5. #5
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I am pretty sure you are right, Im wondering if there is a parry number to shoot for? I dont see turn 10-13 magically having a bunch of constant damage. Just wanted to bring up the possibility of it being better this patch.
    (0)
    Hoarders gonna Horde.

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Can hit 700 parry depending on you nexus. I have 2 sets that put me over 700 parry with the calc.
    (0)

  7. #7
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I guess to make an informed decision we need to know the damage mitigation difference between 400 parry and 700 parry. And then look at the stats that you could have other than 300 parry. To determine if its really worth it. I have a feeling it may not be.
    (0)
    Hoarders gonna Horde.

  8. #8
    Player
    TrivariumOri's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    163
    Character
    Trivarium Ori
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Well I think I saw somewhere that it takes around 100 points of parry to make a 1% chance of parrying something, so I can maybe see parry becoming a much more useful stat in the future but I don't believe it will be in this patch or the next.

    I personally prefer the slight increase in dps over a off-chance of parrying for a slight mitigation.
    (0)

  9. #9
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TrivariumOri View Post
    Well I think I saw somewhere that it takes around 100 points of parry to make a 1% chance of parrying something, so I can maybe see parry becoming a much more useful stat in the future but I don't believe it will be in this patch or the next.

    I personally prefer the slight increase in dps over a off-chance of parrying for a slight mitigation.
    That's way off, it's roughly 13-14 parry per 1% (or roughly .078 % per point). We don't know exact numbers but those are close enough idea.

    But your second sentence kinda nails the crux of it, it's just preference. Very slight dps increase or slight survival increase. I prefer the latter but there is no right or wrong answer. The secondary stats are just kinda crap in general and it usually comes down to what piece of gear you can get that has the highest ilevel(and lets you hit acc cap, of course).
    (0)

  10. #10
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    13-14 per 1% can't be correct. At 646 parry my rate was 17%. Even considering using HA shield that's no where near 13-14 per 1%.
    (0)

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread