Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 76 of 76
  1. #71
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Like i said...you can only compare pops after a census. Here we have less people per server but nearly 2x more servers.

    And i know its a very sensitive point to poke (since its just like the eternal Sephiroth vs Kefka) but i don't like FFXI at all. I played that for about 6 years and all i got from there was an ulcer and a bunch of bitter memories. FFXI left a bad taste to anyone that already quit it...once the player quits it, they don't want to ever hear about it anymore...you can just ask around...ther will be always an excuse but those who quit it rarely will ever think twice before saying the don't want or that they can't...this bitter taste the game had is what i'm afraid of happening here too...

    I'm not saying FFXI is a bad game...it had some masterpiece contents there...just like every FF does...but i think its not the best game (not even a good game for this actually) to be used as reference for this one. IMO FFT serie should be a way better reference than FFXI.
    (0)

  2. #72
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    It's not so much that MRD necessarily needs a damage boost, it's just that there needs to be content in which a MRD may fit.

    From the get go, this game has been about not attacking the yellow mobs. But MRD shines when attacking more than one mob. For example, the Skeletons in the Batraal fight. Even though MRD is a lame duck up to that point as it has no place in the Deepvoid Slave battle other than being an MP sponge -- unless it's the tank, of course.

    However, if SE intends to make more battles like Dzemael then I agree that MRD needs to have it's focus shifted from okay damage to multiple enemies to significant damage to one enemy.
    (2)

  3. #73
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sephrick View Post
    It's not so much that MRD necessarily needs a damage boost, it's just that there needs to be content in which a MRD may fit.

    From the get go, this game has been about not attacking the yellow mobs. But MRD shines when attacking more than one mob. For example, the Skeletons in the Batraal fight. Even though MRD is a lame duck up to that point as it has no place in the Deepvoid Slave battle other than being an MP sponge -- unless it's the tank, of course.

    However, if SE intends to make more battles like Dzemael then I agree that MRD needs to have it's focus shifted from okay damage to multiple enemies to significant damage to one enemy.
    Agreed! ^^
    (0)

  4. #74
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    They don't need change damage values of weapons, they need to adjust the effect of attributes on WS's. I'm pretty sure they're doing this for 1.19 with the Physical Level adjustment. As it stands, MRD still has higher DPS than GLA even with the introduction to AA. All they need to do is make it so STR has less of an impact on swords than axes. I'd rather they make it so damage is more focused on abilities/ws's used. They can still follow the FFXI formula of Haste/Multi-Hit weapons, but severely limit the effect of STR/DEX/etc on those types of weapons abilities/ws's.
    (1)

  5. #75
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rexus View Post
    They don't need change damage values of weapons, they need to adjust the effect of attributes on WS's. I'm pretty sure they're doing this for 1.19 with the Physical Level adjustment. As it stands, MRD still has higher DPS than GLA even with the introduction to AA. All they need to do is make it so STR has less of an impact on swords than axes. I'd rather they make it so damage is more focused on abilities/ws's used. They can still follow the FFXI formula of Haste/Multi-Hit weapons, but severely limit the effect of STR/DEX/etc on those types of weapons abilities/ws's.
    Pretty much what I said in the previous thread, adjust how Strength impacts weapons differently for two-hand weapons. That doesn't mean Glad needs a nerf, but it means two-hand weapons should get a boost.
    (0)

  6. #76
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Even though MRD is a lame duck up to that point as it has no place in the Deepvoid Slave battle other than being an MP sponge -- unless it's the tank, of course.
    A MRD can DD only on Deepvoid too with no problems. They shouldn't get hit by the Ogre as long as they know where to be and what to watch out for. Second Wind II and Bloodbath II have generally been enough for me in that fight to keep myself healed up. Haven't needed a mage to throw a cure my way yet for that fight. I only get hit by the ghosts on occasion since we tank it up top the whole time.

    I do highly agree with what you said about needing more content for MRD type play though. It can be a hassle at times trying not to AOE anything lol.
    (0)

Page 8 of 8 FirstFirst ... 6 7 8