Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 77

Hybrid View

  1. #1
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    About the ghost, its basically the position you guys use since the ghosts are always at same spot so you can tank the ogre by the ghost spot to avoid having to move. But this does is more than just the tank to decide since changing the tanking spot might, sometimes, bring problem to other members...

    And yep, that's what i was talking about...the broad swing is the way of it to play...and that's why axes have lower attack than polearms or bows and the why MRD WS were weaker than other classes...because the main idea is that it would never be targeting one monster so the damage would always spread...while you had LNC popping a 2k doomspike in one target you had MRD popping 300ish in 3~7 targets in a much higher rate than LNC can pop a 3k doomspike, leaving things balanced. But back to ghost example...think that you Comraded it...right now you will be able to hit the ghost only 2 times before the comrade is gone, assuming you have both full and broad ready...only 2 hits would offer enough for a storm path and a skull sunder or some other combo with cheaper WSs. Same happens with warmonger or murderous intent because the effect is short due the spam possibility...but now that you can't attack fast the actions lose most of their usefulness.

    Right now MRD is restricted to 2 swings per buff if he actually save both broad and full for it...if we had weapon delay at broad, we could have like 7 swings (4x7 = 28sec) only from it plus full...it already would turn the class usable again. And this is what i want...all this crying is to actually make SE understand (yep...i doubt they really tried everything before deciding the battle changes...it was nearly impossible to check everything right at start) that MRD native actions effectiveness are proportional to basic attack speed. I never went to them and said "Hey, f' this battle system...i want instant basic attacks as they were!"...i offered alternatives in exchange of increased speed...like full swing being usable only while steadfast is up or heavy swing consuming HP to use...and broad having weapon delay...and in exchange of this all i suggested increasing basic action costs...if the signature/key actions of every class have increased action cost in exchange of performance and MRD does have all its performance based on basic attacks, why not giving them action cost? This would still prevent spam...it would still hold down the class...because when it has cost it will work exactly like WSs, where you will have to choose what to equip instead of just equipping everything.

    EDIT: Good lord i need to start writing less >< my latest posts had been way too long... ; ;
    (0)

  2. #2
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lienn View Post
    Right now MRD is restricted to 2 swings per buff if he actually save both broad and full for it...if we had weapon delay at broad, we could have like 7 swings (4x7 = 28sec) only from it plus full...it already would turn the class usable again
    I'm a little confused by this line too. I think they mean if Broad Swing was on a 4 second timer, it'd take 28 seconds to do 7 attack rounds...? Then Raging strike will be almost ready... or something? >_>

    Edit: Oh ok, I see what you're saying now. You're saying if Broad Swing was on a 4 second delay, you'd be able to get in 7 swings within the time Murderous Intent is up? But as of now, you can only get 2 in due to the 30/60sec cooldowns?
    (0)

  3. #3
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rexus View Post
    I'm a little confused by this line too. I think they mean if Broad Swing was on a 4 second timer, it'd take 28 seconds to do 7 attack rounds...? Then Raging strike will be almost ready... or something? >_>

    Edit: Oh ok, I see what you're saying now. You're saying if Broad Swing was on a 4 second delay, you'd be able to get in 7 swings within the time Murderous Intent is up? But as of now, you can only get 2 in due to the 30/60sec cooldowns?
    Yup, exactly this. Sometimes i think many of these misunderstandings are due my crappy english...its not my main tongue so (Please forgive me.) ^^:
    (0)

  4. #4
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    2 swings per buff? You do realize that buffs wear off if you use a triggered attack, including basic attacks and throws. So it's 1 attack per buff.

    Archer is the exception and is what makes the class broken atm. If you use light shot with arrows nocked, all arrows will be empowered. Note that even Multi-Hit WS wont be have all their hits buffed.

    Also where do you get that 28 Seconds thing? Raging Strike? Keep in mind that even with Bowmanship you will have a longer cooldown on it. Maybe you should do a little more testing in-game and research.

    The only abilities that are lasting and affecting all your swings are Invigorate, Muderous Intent and Still Precision, Buff from Life Surge is also affecting all your hits as Lancer.
    (0)
    Last edited by Zarvlad; 08-12-2011 at 02:29 AM.

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Zarvlad View Post
    2 swings per buff? You do realize that buffs wear off if you use a triggered attack, including basic attacks and throws. So it's 1 attack per buff.

    Archer is the exception and is what makes the class broken atm. If you use light shot with arrows nocked, all arrows will be empowered. Note that even Multi-Hit WS wont be have all their hits buffed.

    Also where do you get that 28 Seconds thing? Raging Strike? Keep in mind that even with Bowmanship you will have a longer cooldown on it. Maybe you should do a little more testing in-game and research.

    The only abilities that are lasting and affecting all your swings are Invigorate, Muderous Intent and Still Precision, Buff from Life Surge is also affecting all your hits as Lancer.
    Talking about murderous intent and warmonger buff duration. I know raging strike wears after 1 use. Keep in mind i'm always talking about native actions only because its the class mechanic that is broken due delay. And the 28 seconds if refering to broad as if it used axe delay, wich is average 4 sec.

    And Noata...it might feel like 6 pages (in part my fault due my wall of text) but it actually has only 3 pages ^^ Unless you meant 6 topics/threads in this forum. And at least from me i doubt you ever heard a single word regarding buffing MRD. My only reference regarding it was my 7 months old topic i linked somewhere here just to show some specialization based on class patterns...but that was refered to gameplay before AA was even announced. All i ask for MRD is what it is right to have...Right now MRD is a Ferrari without accelerator...i'm not asking a better engine or a nitro booster...i'm just asking SE to give back my accelerator. Its slightly different buffing a class and reevaluating something that it already have but was messed during balancing... ^^:
    (0)
    Last edited by Lienn; 08-12-2011 at 04:19 AM.

  6. #6
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lienn View Post
    All i ask for MRD is what it is right to have...Right now MRD is a Ferrari without accelerator...i'm not asking a better engine or a nitro booster...i'm just asking SE to give back my accelerator. Its slightly different buffing a class and reevaluating something that it already have but was messed during balancing... ^^:
    As long as they also do it for others classes too, and that's what they might be juggling with right now. Reducing only the MRD atacks will cause a (justified) uproar because it will give the class a much bigger advantage. They will have to find a way to balance all cooldowns or find a tradeoff.

    I recall you talking about something involving steadfast, how about 50-60%% cooldown reduction while in steadfast? They would have to make it so the timer resets if you break stance while on cooldown, else there would be possible mechanic abuse.

    While we're talking about Marauder here, we have to take into consideration the other jobs; if there is a change suggested to marauder we have to make sure the change can be backed up with something else than "The job is broken and needs it" or "My feee~lings", else it's not gonna work. For example introducing double-attack on a Job related to Marauder is much more easy and in design than doign an exclusive reduced cooldown on MRD basic attacks. Would you be fine with the basic attacks have a reduced cooldown or weapondelay+x ... for all classes? I know some lancers and Pugs that would love to have their pierce/light strike viable again too.

    While we're all passionate about this game, we still need to think with our heads, and not our hearts. Maybe I'm thinking like that because I do work in the video game industry and know how it is behind the scenes.

    Current and coming mechanics (jobs), are also something we need to factor in and see possible avenues too (my point above)

    Btw, props for making the effort to keep your posts as focused as possible, makes the whole debate more enjoyable and makes the brainstorming (because we are brainstorming, right?) more efficient.

    What is your native language, if I may ask?
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    412
    Quote Originally Posted by Zarvlad View Post
    As long as they also do it for others classes too, and that's what they might be juggling with right now. Reducing only the MRD atacks will cause a (justified) uproar because it will give the class a much bigger advantage. They will have to find a way to balance all cooldowns or find a tradeoff.
    I say reduce all the 30 second normal attack recasts to 15 seconds for all melee.

    Light Strike
    Light Stab
    Pierce
    Broad Swing

    Thumbs up for fairness!
    (0)

  8. #8
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Holyomen View Post
    I say reduce all the 30 second normal attack recasts to 15 seconds for all melee.

    Light Strike
    Light Stab
    Pierce
    Broad Swing

    Thumbs up for fairness!
    For the sake of fairness, list would be more accurate if you'd replace Pierce by Heavy Thrust ;-)

    Group 1: Broad Swing, Heavy Thrust, Light Strike, Light Stab, Close Shot = Former second starting attack
    Group 2: Heavy Swing, Pierce, Pummel, Heavy Slash, Multi Shot = R20 Attack
    Group 3: Full Swing, Full Thrust, Flurry, Heavy Stab, Heavy Shot = R40 Attack

    When talking about balancing these, we should (try to) keep these in mind.
    (0)

  9. #9
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Zarvlad View Post
    As long as they also do it for others classes too, and that's what they might be juggling with right now. Reducing only the MRD atacks will cause a (justified) uproar because it will give the class a much bigger advantage. They will have to find a way to balance all cooldowns or find a tradeoff.

    I recall you talking about something involving steadfast, how about 50-60%% cooldown reduction while in steadfast? They would have to make it so the timer resets if you break stance while on cooldown, else there would be possible mechanic abuse.

    While we're talking about Marauder here, we have to take into consideration the other jobs; if there is a change suggested to marauder we have to make sure the change can be backed up with something else than "The job is broken and needs it" or "My feee~lings", else it's not gonna work. For example introducing double-attack on a Job related to Marauder is much more easy and in design than doign an exclusive reduced cooldown on MRD basic attacks. Would you be fine with the basic attacks have a reduced cooldown or weapondelay+x ... for all classes? I know some lancers and Pugs that would love to have their pierce/light strike viable again too.

    While we're all passionate about this game, we still need to think with our heads, and not our hearts. Maybe I'm thinking like that because I do work in the video game industry and know how it is behind the scenes.

    Current and coming mechanics (jobs), are also something we need to factor in and see possible avenues too (my point above)

    Btw, props for making the effort to keep your posts as focused as possible, makes the whole debate more enjoyable and makes the brainstorming (because we are brainstorming, right?) more efficient.

    What is your native language, if I may ask?
    I do am thinking about other classes. My suggestion covered all DoW and DoM basic attacks, not only MRD. I did ask moves like pierce, darts and light stab (basic actions that are mainly damage only, or situational positioning advantage) to also start following weapon delay. Actions like pummel, full thrust and heavy shot, which effect is more importantant than damage, should just stay as they are. Same for light strike...all i asked regarding light strike was to increase the buff lenght so it would last long enough to player to be able to reuse light strike and renew it (so PGLs could keep effect up fulltime, like they originally were meant to)...and all others were like this too...i never just asked the instant penaltyfree spam from before...i always had bigger penalties and restrictions suggested for classes i want really fast basic actions, just like heavy swing or flurry...and i asked HP cost, not MP on these...HP cost is the best kind of stuff to hold back reckeless playstyles! ^^ But i can say that i did reevaluate to them every single basic action from DoW and DoM...my feedback never was MRD only, even tho i do think MRD is the only one that really took damage from the change.

    Well, i speak portuguese as my native language. Even tho i can read/write in english pretty well, it sometimes still fails me. =P
    (0)
    Last edited by Lienn; 08-12-2011 at 11:06 AM. Reason: fixing spelling

  10. #10
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The Marauder deals Cone damage and AoE, I hear alot of complaints about not enough damage, Can you give a reason as to why the maruader should get more damage, please explain why it should be the strongest, and tanky and have AoE's and have a higher health pool, as well as a buff for just standing around, that reduces the damage of enemy attacks, "Parry", the Gladiator needs to raise its shields. what your asking for is a single class that all other classes will be obsolete. I am sorry if i sound angry, I read all 6 pages of this thread and kept seeing nothing but complaints, without a single argument as to why they deserve the buff. Outside of a personal dislike of the auto attack and damage they deal.
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast