About the ghost, its basically the position you guys use since the ghosts are always at same spot so you can tank the ogre by the ghost spot to avoid having to move. But this does is more than just the tank to decide since changing the tanking spot might, sometimes, bring problem to other members...
And yep, that's what i was talking about...the broad swing is the way of it to play...and that's why axes have lower attack than polearms or bows and the why MRD WS were weaker than other classes...because the main idea is that it would never be targeting one monster so the damage would always spread...while you had LNC popping a 2k doomspike in one target you had MRD popping 300ish in 3~7 targets in a much higher rate than LNC can pop a 3k doomspike, leaving things balanced. But back to ghost example...think that you Comraded it...right now you will be able to hit the ghost only 2 times before the comrade is gone, assuming you have both full and broad ready...only 2 hits would offer enough for a storm path and a skull sunder or some other combo with cheaper WSs. Same happens with warmonger or murderous intent because the effect is short due the spam possibility...but now that you can't attack fast the actions lose most of their usefulness.
Right now MRD is restricted to 2 swings per buff if he actually save both broad and full for it...if we had weapon delay at broad, we could have like 7 swings (4x7 = 28sec) only from it plus full...it already would turn the class usable again. And this is what i want...all this crying is to actually make SE understand (yep...i doubt they really tried everything before deciding the battle changes...it was nearly impossible to check everything right at start) that MRD native actions effectiveness are proportional to basic attack speed. I never went to them and said "Hey, f' this battle system...i want instant basic attacks as they were!"...i offered alternatives in exchange of increased speed...like full swing being usable only while steadfast is up or heavy swing consuming HP to use...and broad having weapon delay...and in exchange of this all i suggested increasing basic action costs...if the signature/key actions of every class have increased action cost in exchange of performance and MRD does have all its performance based on basic attacks, why not giving them action cost? This would still prevent spam...it would still hold down the class...because when it has cost it will work exactly like WSs, where you will have to choose what to equip instead of just equipping everything.
EDIT: Good lord i need to start writing less >< my latest posts had been way too long... ; ;