
Originally Posted by
Defmetal
The problem now is that they nerfed Marauders ability to AoE with 1.18 by putting Full Swing and Broad Swing on such long reuse timers.
Well, it's not "the" problem it's "a" problem. The class still has a bad Delay to Damage ratio compared to LNC and GLA. IE Slowest Weapon + Mid Damage. That's not balance. Stop saying "the class is fine you just suck" No, that's bullshit.
With 174 strength and a +1 bardiche you'll still be outdamaged by a lancer with 120 strength and a regular lance. Get rid of your epeen and face the facts.
If you have to work your ass off, using food, buffs, cross-class skills etc, to be ON PAR with an average player of another class, who could easily use the same abilities and surpass you yet again, there is a problem.
What you guys have been arguing is that Beastmaster can deal the same damage as Warrior (without pets).
Marauder used to have one major edge over other classes - AoE spamming + AoE WSs. Now the AoEs are on a long reuse timer so it's much more difficult to be the AoE class - Archer can do that now, from a safe distance, at a faster pace than marauder.
If Marauder had higher damage, it would fix it's balance. You don't give the longest delay weapon moderate damage. That's just RPG facts y'all stop bitching about it how you can "make it work". You shouldn't have to "make it work" in an RPG it should just work. If I'm using a 4.2 second delay weapon, I should be hitting harder than someone using a 3.4 delay weapon, generally speaking (same level). That's how RPGs work.
Fast Weapons usually have less damage, but hit more often. Sometimes they crit more too if you play D&D.
Slow Weapons have higher damage, but hit less often, sometimes they crit less but for higher damage (D&D rules).
No amount of arguing will make you right if you think Marauder is just fine now. It's a broken class for a reason. And not broken because it's OP, but broken because it lacks a role identity. It's not the AoE tank anymore because of the 1.18 timers and inability to use Full Swing often anymore. It's not a heavy damage dealer because ARC and LNC outdamage it with faster weapons. It's not the ideal tank because it lacks a shield, although it has decent Parry, No evasion, but High HP. It works, I've tanked Ogre on marauder, it does work. However Gladiator is ideal if it can hold hate, period.
For damage dealing, Lancer is ideal, or Archer. Period. Marauder is never Ideal in FFXIV right now except maybe offtanking.
You know what happens to classes whose primary job is offtanking? Go look on WoW at Warrior tanking during Lich King, or Shadow Knights in EQ1. They end up having no one play their class, less loot begins to be made for them, and they remain a niche class.