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  1. #1
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100

    Marauder needs a damage boost now ~

    Marauders damage has always been kind of weak compared to LNC and ARC, which is fine.
    LNC always had a slightly faster attack, but now with Auto Attack Marauders damage has really gone to hell.

    With a Gladiator using a Sword for roughly 75% of the damage you deal, but half the delay, theres a problem.

    Lancers deal more damage per hit, with faster hits. That's a broken balance right there, usually a balance has more damage in exchange for slower attacks, but lancer has faster attacks for higher damage.

    A one handed weapon being somewhat similar in damage to a two-hander, for half the delay, is also a problem.

    I think using two-handed weapons needs to provide a larger benefit to damage, like an extra 25% over what it's dealing now. The attack delays are fine but the damage doesn't match the delays. Be honest, it really doesn't. By no means does Marauder suck, it still makes an excellent tank, while Lancer doesn't, but ... come on ... they are using extremely large axes and causing damage in the same ballpark as a tiny sword.

    Perhaps getting a larger damage boost while in Steadfast would help too, or even an attack delay reduction. (Stand still for 6 seconds, get a light haste and maybe 10-25% increased damage as long as you don't move, it doesn't step on lancers toes but keeps MRDs damage in line with what the class tries to come off as).
    (7)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Offense: LNC > MRD > GLA

    Defense: GLA > MRD > LNC
    come on ... they are using extremely large axes and causing damage in the same ballpark as a tiny sword.
    MRD DPS is better than GLA.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Offense(Single): LNC > MRD > GLA
    Offense(Multi ): MRD > LNC > GLA

    Defense(Single): GLA > MRD > LNC
    Defense(Multi ): MRD > GLA > LNC
    ...Fixed!
    (1)
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  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KumaAkuma View Post
    ...Fixed!
    Agreed for the most part, although LNC has some decent AOE: Pierce, Heavy Trammel, Leg Sweep, Skewer, and Doom Spike (Not to mention cross-classed Circle Slash, Aura Pulse, or Brandish). If you can line 'em up, that's a lot of damage. In practice, though, it's a lot easier to AOE as a MRD.

    Why do you think MRD is better than GLA to defend against multiple adds? There isn't really anything specific to a MRD that it can do against multiple adds as opposed to a single target. I would agree that holding hate against multiple mobs would be easier for a MRD, but again, not anything specific to defense.

    In my opinion, I do think MRD should have a boost to defense against multiple adds, specifically, to enhance that "AOE specialist" flavor.
    (3)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    412
    I have yielded to the power of SE and will now say that MRD is not in "need" dealing more damage.
    I do not know what a MRD is, but clearly SE does not see them as a class that should do damage on par with DD classes.
    (1)

  6. #6
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    36
    It seems like MRD is going the Warrior path in FFXI. This is really sad, ppl start making jokes of a class that really had/has some nice unique features. Especially 1.18 and auto-attack has nerfed MRD a lot, and now SE should take a look on how to give MRD back the fun factor.

    Some suggestions:

    - MRD is a great AoE DD, there should be new MRD-only AoE weaponskills, that add special negative buffs to the mobs or raise buffs for other party members. This could very nicely be combined with incapitation for instance

    - MRD to me is the perfect farming job. Give MRD a "Treasure Hunter" trait

    - Warrior in FFXI was the all-round weapon job, no other job could equip and skill up on more weapons - I really enjoyed this! Give MRD more different weapon types that makes it the missing link class, that fills the gap in the party setup

    - Toward the end of FFXI on/off abilities were added to some jobs (ninja, white mage, etc.) MRD should get two modes: 1. Stronger attack / weaker defense / stronger accuracy while fighting a mob from behind, 2. Stronger defense / weaker attack / weaker accuracy while fighting a mob from the front - this could make MRD a viable sub tank

    My 5 cents ^^
    (2)

  7. #7
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rentahamster View Post
    Agreed for the most part, although LNC has some decent AOE: Pierce, Heavy Trammel, Leg Sweep, Skewer, and Doom Spike (Not to mention cross-classed Circle Slash, Aura Pulse, or Brandish). If you can line 'em up, that's a lot of damage. In practice, though, it's a lot easier to AOE as a MRD.

    Why do you think MRD is better than GLA to defend against multiple adds? There isn't really anything specific to a MRD that it can do against multiple adds as opposed to a single target. I would agree that holding hate against multiple mobs would be easier for a MRD, but again, not anything specific to defense.

    In my opinion, I do think MRD should have a boost to defense against multiple adds, specifically, to enhance that "AOE specialist" flavor.
    A lot of Gladiators focus their stats on vit only and then maybe str for increased blocking. Mrd can put a lot of points in dex and str, while still having a higher healthpool than Gla.

    Having a bigger healthpool and higher evasion on top of the stronger emnity & damage (Storm's Path every 10sec) is why I find Mrd better in defense on multiple targets. ... unless all the monsters want to stand right infront of the Gla, but that doesn't happen a lot.

    And I'm under the impression that Defender 2 is stronger on Mrd main class, but haven't been able to prove it yet.
    (1)
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  8. #8
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    A lot of Gladiators focus their stats on vit only and then maybe str for increased blocking. Mrd can put a lot of points in dex and str, while still having a higher healthpool than Gla.

    Having a bigger healthpool and higher evasion on top of the stronger emnity & damage (Storm's Path every 10sec) is why I find Mrd better in defense on multiple targets. ... unless all the monsters want to stand right infront of the Gla, but that doesn't happen a lot.

    And I'm under the impression that Defender 2 is stronger on Mrd main class, but haven't been able to prove it yet.
    Yes, defender II does is stronger when used by MRD. Also, having it up increases enmity generation while steadfast is up if not mistaken. Before 1.18 MRD was unbeatable against multiple monsters...no one could get even closer to its performance...the more mobs you had the better...but now its just "meh". Right now MRD is just playing GLA IMO...and this actually leaves GLA in a very complicated situation...because if they add 1-handed axes MRD will have access to shields and a faster weapon, which might allow it to beat GLA as tank in every single aspect of it.

    Still, i still have hope that they will notice that what they're doing to MRD is a tremendous mistake and that it might be fixed soon.
    (1)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KumaAkuma View Post
    And I'm under the impression that Defender 2 is stronger on Mrd main class, but haven't been able to prove it yet.
    It is. Why would you need proof? If it's main classed, it's working at 100% affinity.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #10
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I mean more for the difference to be strong enough to matter.
    (1)
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