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  1. #1
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Hopefully this doesn't spiral into a "DRG IS BETTER THEN MNK... NO MNK IS BETTER THEN DRG" thread...
    (1)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kripp View Post
    Having the ability to increase party damage on the mob by 10% wont that make them so desirable that it will make people want to have a ninja in a static rather than a dragoon? So it seems like dragoons may be thrown to the side and not needed.
    The only utility DRG brings to a party is the +DPS they give to BRD. If NIN has similar DPS and provide more overall DPS to the party, then DRG is simply outclassed. Fortunately, this is just for min/max world first teams. I really doubt the DPS of a DRG and a NIN will be so significant that one is excluded from parties in favor of the other in the long run. No DPS checks are that tight. Then again, I can see a bunch of groups thinking they're world first raiders and excluding DRG anyway... but only time will tell if that holds true.
    (0)

  3. #3
    Player
    Destinova's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    484
    Character
    Destinova Drakar
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Ninja will increase the DD of monks with TA.
    (0)
    Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici

  4. #4
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    471
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Destinova View Post
    Ninja will increase the DD of monks with TA.
    Trick Attack lowers the target's damage taken across the board, not just Monk output.
    (0)

  5. #5
    Player
    Dreklore's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Kaligath Draklore
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Lets put it this way it depends on the GCD of the ninja ability because most ability require at least 2 hand signs to activate that would be if both GCD was 2 sec for examples would have to damage 2x to one monk GCD but I digress why would you worry about doing more DPS then another class the point at the moment is to learn to maximise DPS for a ninja vs other ninjas before you think about comparing DPS to other DPS classis.
    (0)

  6. #6
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Also dragoon is getting buffed this patch, probably because of ninja.
    (0)

  7. #7
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Altijacek View Post
    Also dragoon is getting buffed this patch, probably because of ninja.
    the buff DRG got is very, very slight and has already been calculated in the DRG forum to be about a 1% dps boost, or push you from 350 DPS to 355. Its more of a QoL change than a dps buff.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  8. #8
    Player
    Amatsuhira's Avatar
    Join Date
    Sep 2011
    Posts
    102
    Character
    Remmy Palazzo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Maybe for some but they will never out dps me.
    (0)

  9. #9
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    Going to go out on a limb here and say "probably".

    The reason for the high potency of some moves is due to the time it takes to perform the Sanji-in (Three seals/mudras). While +20% extra damage from Kiss of the Viper/Wasp may seem incredibly good in conjunction with these kinds of potency around 200-400, and Huton (Wind) granting +15% attack speed for 70 seconds (which is insane on its own), it likely is to compensate for the loss of dps while performing the actual Sanji-in. It may not look like much, but every second lost not doing damage, is just that, loss in damage, but I think that there won't be no bigger problem catching up, at least not while Huton is active.

    While MNK is dependent on Greased Lightning III to keep damage going, and indeed can be troublesome to keep up, I suspect that at least in the end, NIN will be slightly stronger. The insanity that is Trick Attack (+10% damage taken by target for 10 seconds) is enough to grant a spot to a Ninja in any party.

    I think a big part of using In, like Doton, Katon, Huton and Raiton is dependent on whether doing one while another is active, erases the currently used In. IF that is the case, and IF Huton is canceled when performing for example Raiton, then it would be extremely vital for the Ninja to quickly get Huton back up FAST again as every second lost with the 15% attack speed buff up will likely get it below MNK.

    That's about all I can speculate about at the moment. As a main Pugilist/Monk myself, I am very curious as to what skills we will inherit from Ninja, and vice versa.
    I do however think that an incredibly skilled Ninja will do more damage than an incredibly skilled Monk. /grovel
    (0)

  10. #10
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zanmato View Post
    Going to go out on a limb here and say "probably".
    Snip Snip
    I assume the limiting factor is going to be their weapons have shit Raw damage to compensate for combo finishers with 320 POT, Kiss of the Wasp/Viper, B4B, Internal, +15% ATKSPD and the +10% damage.
    (0)

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