Hopefully this doesn't spiral into a "DRG IS BETTER THEN MNK... NO MNK IS BETTER THEN DRG" thread...
Hopefully this doesn't spiral into a "DRG IS BETTER THEN MNK... NO MNK IS BETTER THEN DRG" thread...
350 dps in T8 is laughable i'm doing 393-423 dps as a DRG in T8Depends on the damage they deal. If it's laughable (and they turn in more a support class relying on TA and Goad and what not) then there may still be reason to take a DRG for the consistent spike damage. However, if they can maintain 350+ DPS average in fights like T8 may give them an edge because even though there is a loss of about 50-100 DPS AVG from dropping the DRG, you'll make that up with the other DPS, yourself, the tanks, and the healers when they DPS for that brief period, more than enough damage to compensate for it.
The only utility DRG brings to a party is the +DPS they give to BRD. If NIN has similar DPS and provide more overall DPS to the party, then DRG is simply outclassed. Fortunately, this is just for min/max world first teams. I really doubt the DPS of a DRG and a NIN will be so significant that one is excluded from parties in favor of the other in the long run. No DPS checks are that tight. Then again, I can see a bunch of groups thinking they're world first raiders and excluding DRG anyway... but only time will tell if that holds true.
Lol, I can agree with that, when tank decides to spin mob in a way I can't predict and my mnk positionals don't land, it's slightly annoying that I didnt hit as hard as i could for that hit, but all the debuffs/buffs refresh and my combo doesnt break. On drg I want to throttle tanks who cause me to miss a positional, since I have to start that section of combo all over again, only this time with my cooldowns blown, so instead of landing that full thrust powered up with life surge and b4b for 1500+ dmg, it hits normally for only 900![]()
I know the feeling. Whenever tanks decide to spin around, I go insane because they don't think about the potential to lose a buttload of DPS for not only myself but for the party. If a DRG messes up a complex rotation, they have to start over, but more than likely without the buffs since that has already been lost. This is why I try to stand still whenever I DO tank unless the party is all ranged.
C'est Vie ou Mort!
Going to go out on a limb here and say "probably".
The reason for the high potency of some moves is due to the time it takes to perform the Sanji-in (Three seals/mudras). While +20% extra damage from Kiss of the Viper/Wasp may seem incredibly good in conjunction with these kinds of potency around 200-400, and Huton (Wind) granting +15% attack speed for 70 seconds (which is insane on its own), it likely is to compensate for the loss of dps while performing the actual Sanji-in. It may not look like much, but every second lost not doing damage, is just that, loss in damage, but I think that there won't be no bigger problem catching up, at least not while Huton is active.
While MNK is dependent on Greased Lightning III to keep damage going, and indeed can be troublesome to keep up, I suspect that at least in the end, NIN will be slightly stronger. The insanity that is Trick Attack (+10% damage taken by target for 10 seconds) is enough to grant a spot to a Ninja in any party.
I think a big part of using In, like Doton, Katon, Huton and Raiton is dependent on whether doing one while another is active, erases the currently used In. IF that is the case, and IF Huton is canceled when performing for example Raiton, then it would be extremely vital for the Ninja to quickly get Huton back up FAST again as every second lost with the 15% attack speed buff up will likely get it below MNK.
That's about all I can speculate about at the moment. As a main Pugilist/Monk myself, I am very curious as to what skills we will inherit from Ninja, and vice versa.
I do however think that an incredibly skilled Ninja will do more damage than an incredibly skilled Monk. /grovel
I was referring to the NIN maintaining 350DPS+ in the fight. 350, coupled with the +10% damage that everyone gets, coupled with the fact that it happens every 60 seconds may or may not out weigh the amount of damage that DRG (or MNK even) may be able to bring :/
In most raids, Ninjas will only be able to Trick Attack once, at the start of battle. So, they won't be able to consistently reapply the +10 damage buff. Trick Attack requires Hide and Hide is only usable outside of combat. Therefore, NIN won't be as desired in raids for that simple fact.
In most raids, Ninjas will only be able to Trick Attack once, at the start of battle. So, they won't be able to consistently reapply the +10 damage buff. Trick Attack requires Hide and Hide is only usable outside of combat. Therefore, NIN won't be as desired in raids for that simple fact.
=_= Suiton let's them use Sneak Attack, or Trick Attack without Hide.
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