The reason why I say this is because I've been looking at Ninja skills and they seem pretty powerful. But then again we won't know until in-game.
The reason why I say this is because I've been looking at Ninja skills and they seem pretty powerful. But then again we won't know until in-game.


They'll have the same derp as a Dragoon, so no I don't think they will beat Monks :P. Monks have to work the hardest so hopefully they will remain king.
I can play monk in my sleep the only challenge about a monk is maintaining their derp stacks. DRGs have the more complex rotations and if you screw up even nce you have start that **** all over.



Lol, I can agree with that, when tank decides to spin mob in a way I can't predict and my mnk positionals don't land, it's slightly annoying that I didnt hit as hard as i could for that hit, but all the debuffs/buffs refresh and my combo doesnt break. On drg I want to throttle tanks who cause me to miss a positional, since I have to start that section of combo all over again, only this time with my cooldowns blown, so instead of landing that full thrust powered up with life surge and b4b for 1500+ dmg, it hits normally for only 900![]()

I know the feeling. Whenever tanks decide to spin around, I go insane because they don't think about the potential to lose a buttload of DPS for not only myself but for the party. If a DRG messes up a complex rotation, they have to start over, but more than likely without the buffs since that has already been lost. This is why I try to stand still whenever I DO tank unless the party is all ranged.
C'est Vie ou Mort!
Been there. One of my biggest pet peeves is tanks that can't sit the monster still quickly at the start of a fight. While the ranged DPS pew pew I have to wait for the tank to stop dancing so I can actually land an HT. I've stopped popping buffs on my first couple of rotation unless I know the tank is good because I waste BFB and IR often that way. Sometimes I have to sit on BFB because if I miss my window at the start of an encounter I can't use it before a raid-wide AoE.



Anything putting out more ST DPS than a MNK will probably get nerfed, so let's hope not :P


The gap between monk and dragoon isn't that big in the practical sense. T8 is one of the few fights that allows for monk to go uninterrupted and a dragoon is only 30-40 dps behind it. Anything else and they are within 15. I imagine Ninja will be within the same range of damage. As long as it isn't 10% lower than the other melee it won't matter. None of the fights require max ilvl and perfect player skill to beat.



Doubt it since from skills we've seen, ninja will have better aoe options than mnk currently has. As to their various buffs increasing damage by 20% and their attack speed buff, I'd guess they will be more similar to bards, low sustained dps but with ability to spike for super high amounts.


I personally think that the Ninja will be the first melee class to have amazing aoe capability due to it's Ninjutsu abilities. While I highly doubt that Ninjas will out-dps Monks in perfect conditions, I do believe that they will probably have extremely high burst damage that either rivals or bests that of the Dragoon with the downfall that they probably won't have great sustained damage.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




