I think people are missing one big thing with Trick Attack. 10% damage increase for 10 seconds... can someone say LIMIT BREAK?

I think people are missing one big thing with Trick Attack. 10% damage increase for 10 seconds... can someone say LIMIT BREAK?

You know I was going to say something... but when it comes down to it... we'll only ever be using Trick Attack in A) Coil, B) Primals, and C) Once or Twice per Boss fight in dungeons.
That being said... Most valuable party skill in the game outside of tanking and healing much?
Yeah I thought so.
Sneak Attack is more that skill that you use to open and drop a target to 50% before it's had a chance to do anything. It will be OP as shit for solo play... but then again, who cares about that? lol.

And LB is not affected by damage modifiers afaik, just weapon item levels.You know I was going to say something... but when it comes down to it... we'll only ever be using Trick Attack in A) Coil, B) Primals, and C) Once or Twice per Boss fight in dungeons.
That being said... Most valuable party skill in the game outside of tanking and healing much?
Yeah I thought so.
Sneak Attack is more that skill that you use to open and drop a target to 50% before it's had a chance to do anything. It will be OP as shit for solo play... but then again, who cares about that? lol.
Lodestone Profile
http://na.finalfantasyxiv.com/lodestone/character/2183636/

Can't remember where it was mentioned, but yeah they get access to Blood for Blood and Invigorate (two necessary skills for melee DPS).


It just seems silly to make it DEX based and then not make it draw from the only other DEX based class in the game, especially when it's a stealth class and archer has stealth moves like quelling strikes. Blood for blood can be made up for by hawk's eye and raging strikes, and as for invigorate, having a melee class that doesn't have it might make BRD's paeon actually have a use in the game.
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