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  1. #1
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SlyRoyale View Post
    *snip*
    I didn't feel like going into greater detail. Frankly I doubted it would change your mind, and thus only add clutter. Nevertheless, the short and sweet of it is basically summed up as follows:

    Re-upping dots before 2 seconds is clipping them. The first at 2s, the other at 5s is the re-up window. You've given 2 instances of 2s holes at this point. That is nearly a gcd, and shouldn't happen optimally speaking. If you're really worried about the 10 potency of needing to re-up Straight Shot, how does 2 seconds or nearly another gcd skill not translate to a dps loss as well?
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  2. #2
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    When you reapply your first DoT when it has 2s left on it, you don't miss out on the server tick and chance for a 150 potency attack that's off GCD for its recast timer to reset. By that time your first DoT is about to fall off and your second will soon follow. Clipping it earlier like around 5-6s just to reapply DoTs before buffs fall off is losing out on up-front DPS. Should you reapply as the DoTs actually fall off instead of just catching them before they do, you miss out on a server tick which is a loss of DPS. As for worrying about a difference of 10 potency, you are also forgetting the difference of 10TP. During battle, TP refreshes at 60 per tick. While Straight Shot does give a 10% critical hit rate buff, that is based on the specific stat rather than a flat 10% increase. On top of that frequently using a move that costs more than 60TP per GCD will eventually leave you TP-starved in longer fights should the management of the resource be an issue (there are BRDs who don't cross-class Invigorate or play a Battle Voiced Army's Paeon for 30-45s for a quick burst of TP regen. Heavy Shot has 10 more potency and costs 10TP less than Straight Shot, and has a 10% chance of proccing Straighter Shot which is a guaranteed crit worth the 70TP. The only time you should use Straight Shot outside of that is to reapply the buff. It all boils down to reliable and consistent DPS, which is never a DPS loss.

    On a personal note, do not hesitate to go into detail. If you do not feel like delving into it, why bother posting when another person like myself doesn't mind explaining their case when asked? An exchange of information is never "clutter," and I seriously hope I'm not wasting my time on you if you actually think that way.
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