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  1. #1
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Edli View Post
    snip
    Dark souls was a joke, and i don't find boss battles here interesting at all, old games were more annoying than hard, because these made you repeat a good chunk of content after every fail, and people only have difficulty because the game is based on perfect team play and memory, which excludes them from a big part of the content.

    It's fun seeing people here talking about player skill when this game requires more timing than skill, timing to be one of the firsts players trying out the new content before a youtube guide pops and everything turns into learning a pattern and dealing with others.

    Take this as constructive feedback, they only have to rethink the battle design, more reactive AI, a bit of controlled randomness, and less predictable scripts.
    (2)

  2. #2
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Renik View Post
    Dark souls was a joke, and i don't find boss battles here interesting at all, old games were more annoying than hard, because these made you repeat a good chunk of content after every fail, and people only have difficulty because the game is based on perfect team play and memory, which excludes them from a big part of the content.

    It's fun seeing people here talking about player skill when this game requires more timing than skill, timing to be one of the firsts players trying out the new content before a youtube guide pops and everything turns into learning a pattern and dealing with others.

    Take this as constructive feedback, they only have to rethink the battle design, more reactive AI, a bit of controlled randomness, and less predictable scripts.
    0

    Having a good reaction speed IS a skill. This is what it means to be skilled. That you're able to react to the things that happen in a fight. Being able to react to random elements is a different skill. Neither of these skills is superior to the other. You might be brilliant at dodging random mechanics, but you might be crap at dealing with a scripted fight. Don't get on a high horse just because you're one of the rare people who is only challenged by a mix of both.
    (0)

  3. #3
    Player
    Elim's Avatar
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    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Renik View Post
    less predictable scripts.
    Yes please.

    Like I said in my other post, current endgame fights are extremely easy after you clear it once. I really hope final coil has more randomness. Farming it wont be so dull then.
    (1)

  4. #4
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Renik View Post
    Dark souls was a joke
    Well what can I say. I guess you're just a special snowflake and not the norm. I said a fight is hard when the vast majority has difficulties with it. Now if I ask my brother which doesn't really play games he may find even sastasha hard and for some other guy T9 may actually be easy. When the question is however, is this fight hard in general you have to take into consideration the whole playerbase and the rate of successful attempts.

    You said scripted fights can't be hard and that is false. The fact that the majority cannot beat X scripted fight proves you wrong. Hard fight only means the playerbase finds it difficult to beat, whether is scripted or not is irrelevant.

    What you actually have a problem with is the kind of difficulty on these fights and that's a whole other discussion. I've played games with scripted fights that are easy and scripted fights that are hard in the same way that I played games with non-scripted fights that are hard and non-scripted fights that are easy.
    (6)

  5. #5
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Edli View Post
    You said scripted fights can't be hard and that is false. The fact that the majority cannot beat X scripted fight proves you wrong. Hard fight only means the playerbase finds it difficult to beat, whether is scripted or not is irrelevant.
    I can't say anything about the rest of thew post without starting an endless discussion, but about this... You can just ask in game, most people is not finding these fight difficult, the majority is just ignoring them, because, they hear it's hard and they don't even try, or they know how annoying can be to find a good party to learn these contents at a late time.

    The fact that this content has to be learned makes give a false feeling of difficulty and excludes some players, it doesn't matter if it is good or bad for you or me, it's just bad for a game that by its actual producer had as goal allowing casual, hardcore, and new players to play together.
    (0)

  6. #6
    Player
    Edli's Avatar
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    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Renik View Post
    You can just ask in game, most people is not finding these fight difficult, the majority is just ignoring them
    I don't have to ask in game. I've seen it first hand for a whole year. I've been on countless parties in df or pf. I know very well how difficult these fights are for the average player, or even for me. Trying to beat Garuda extreme, as a tank for the first time has been one of the most nerve-racking experiences I had in a game and I've played all kind of games since ages ago. And I enjoyed it.
    (0)

  7. #7
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Edli View Post
    I don't have to ask in game. I've seen it first hand for a whole year. I've been on countless parties in df or pf. I know very well how difficult these fights are for the average player, or even for me. Trying to beat Garuda extreme, as a tank for the first time has been one of the most nerve-racking experiences I had in a game and I've played all kind of games since ages ago. And I enjoyed it.
    And what after you finally cleared it? difficult content remains difficult forever or until you're very overgeared to clear it by brute force. Seems like we differ a lot on this matter, all i can say is i can't consider something difficult, interesting or even good for the community, when you can just farm it after the first perfect clear.
    (0)

  8. #8
    Player
    Edli's Avatar
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    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Renik View Post
    And what after you finally cleared it? difficult content remains difficult forever
    Not a single game remains difficult forever. They're games, they have a set of rules which the player will eventually master. The more you play a game the better you become on it till eventually you understand how everything works inside out. It's actually what makes games appealing. Seeing yourself slowly progress and becoming better at it. Starting as a complete noob, going through hell and being able to beat it after a while without a problem.
    Games that remain difficult forever are pvp games, where the opponent is another human which learns at the same rate or faster than you.
    (3)

  9. #9
    Player
    Rahaya's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Y'chala Tamh
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Renik View Post
    And what after you finally cleared it? difficult content remains difficult forever
    You don't even have to look at games to know that is false. Long division is 'hard' until...physics is hard until...engineering is hard until...ice skating is hard until...Once you learn something, it ceases to be hard. To you. Perceived difficulty is what you get when you consider how long it takes people to learn the content and considering this last week I carried people through primals and got someone who had their Nexus a T5 first time clear, I'd say for the average player, the game is difficult.

    There are varying levels of difficulty as well, it's not a switch from hard to not hard. A game doesn't have to be I Wanna Be The Guy to be considered 'hard.'
    (2)

  10. #10
    Player
    NyarukoW's Avatar
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    Jul 2014
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    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Rahaya View Post
    You don't even have to look at games to know that is false. Long division is 'hard' until...physics is hard until...engineering is hard until...ice skating is hard until...Once you learn something, it ceases to be hard. ...

    There are varying levels of difficulty as well, it's not a switch from hard to not hard. ...'
    This is so true.

    Quote Originally Posted by Renik View Post
    And what after you finally cleared it? difficult content remains difficult forever...
    This kind of thinking is utter nonsense. Is Fermat's last theorem hard? Valid proof was finally accepted in 2007. Did it all of sudden switch to not hard? How about P vs NP?

    It is so easy for people to take things for granted. The challenge of flight and space flight are both really hard problem, but people will take flying clear across the globe for granted and be vastly awed by a quick trip to border of space per the X prize. So are these hard problems?

    The thing about any PvE game is that they are all like math problems. Once the solution is figured out you can always program a computer to execute that solution flawlessly. The question remains is whether requiring human players to flawlessly execute like a computer in order for that to be considered hard. I doubt seriously SE is looking to build a game where only the select few players that can execute the solution like a computer is considered good enough. And I can bet few player with the exception of select few will find executing to that degree of flawlessness take too much repetition and practice and get bored with it long before that point.

    Recall commercial flight is boring and passe and it only become a point of fascination when you lose one to the middle Indian ocean i.e. MH370 . And the appeal of flight simulation game is to get mastery so you don't make any mistakes (.e.g lose a plane in the Indian ocean) and see how limited that market is. I got several RC flight simulators to help myself train RC helicopter flying and you need to practice until you are flawless, because wrecking a real RC helicopter is both very expensive and very time consuming to rebuild, but you will be bored to tears to get that mastery. I seriously doubt SE is looking to make a game that inaccessible for a large player base.
    (0)
    Last edited by NyarukoW; 10-28-2014 at 12:16 PM.