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  1. #26
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    In certain places yes, in others no.

    50-Dungeons are too easy (primarily due to being dead-on-arrival, outgeared on release).

    CT/ST is arguably too easy (mostly due to being outgeared on release) though I propose Savage versions of them be released (in the future, preferably simultaneously).

    I think Primals (minus Ifrit Extreme) & Binding Coil are tuned impeccably well for their purposes (except that some of the OHKO's could stand to be changed under this difficulty tier, save more of that for Savage Difficulty).

    However...

    They just need to start supporting 3 difficulties for everything.

    Normal/Story > Hard > Extreme/Savage.

    Normal/Story ~ leveling or story-progression purposes.

    Hard ~ gear-progression or skill-improvement.

    Extreme/Savage ~ gear-progression or challenge-mode.

    Story Coil is on its way, which I think is a welcome change (I consider the current difficulty to be set to "Hard").

    I think Extreme/Savage Tiers should have a strict ilvl sync applied for the sake of balancing around a holistic skill-play approach.

    Retired HM Content should eventually have an ilvl sync applied, though incremental & not as strict (in 2.4 they're applying an ilvl 110 sync to virtually all past 50-content which I think is personally a bit too high for some of it though I appreciate it as a first-step).

    I don't think the ilvl sync applied to 50-content should exceed 40 ilvl's beyond the minimum requirement.

    E.g. Garuda HM is min. 52, cap it at 92 ilvl, etc.
    (0)
    Last edited by Parz3val; 10-28-2014 at 06:36 AM.