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  1. #31
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Valoiz View Post
    Its sad but some stuff are TOO easy (4 man dungeons - Primals HM- quest- Fates) with BAd rewards
    ...
    The rewards not bad. They are appropriate for the level. And it is not easy if people actually learn and practice what they are supposed to do starting with Sastasha. But the problem is speed runners just want the rewards (duty roulette bonus asap), so any overgeared level synced DPS or healer can just totally ignore the new tank learning and blow thru the stuff skipping rooms. So it seems too easy, but that is because they are doing it all wrong and getting away with it. They are supposed to learn to let the tank mark target, grab aggro and control their own aggro. But NO! Must speed run and everyone else is just as speed bump.
    (2)

  2. #32
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Yes and no, fully scripted battles can't be hard, just exclusionary.
    (1)
    Last edited by Renik; 10-28-2014 at 07:58 AM.

  3. #33
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Easy in an online game environment is subjective term, it all depends on the gamer skill, or type of playing style each gamer is different in certain ways people tend to find groups that best fit their personnel type of gaming anything outside that realm is usually scrutinize on either side on the spectrum imo.
    (1)

  4. #34
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Renik View Post
    No, fully scripted battles can't be hard, just exclusionary.
    Fully scripted battles can be as challenging as any professional level PGA golf course, and it can probably get just as exclusionary, except that the pro golf people are actually nicer and they actually do teaching and outreach etc.

    Quote Originally Posted by Fornix View Post
    The game is not so much too easy, but more so lacks frequency or size of challenging endgame content for a select few of us. Having farmed T9 for the past 3 months ...
    Instead of farming it, how about take on the challenge of teaching the new people to clear it? That is would be a worthy challenge, and the game certainly won't be easy. Truth be told, people want easy, not challenging.

    I am not saying never farm it, but if you farmed it a couple of times, your group should split into 2 (1 tank, 2 dps, 1 hear)and get 4 new in each and get those groups to farm, and then split again and get more people to that and continue to do so spread the love of the game.
    (0)
    Last edited by NyarukoW; 10-28-2014 at 06:28 AM.

  5. #35
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    Being an oldschool MMORPG player, I don't find the game that difficult.
    For someone completely new to the genre, it can be overwhelming when the hand holding on to you lets go at endgame. The game doesn't ever tell you how to play your class, what the accuracy cap for a boss is, etc. You have to find that out for yourself. You could be playing your class inefficiently and be completely oblivious to it, and knowing how to efficiently play your class is the first step you should take if you're doing endgame.
    (0)

  6. #36
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Renik View Post
    No, fully scripted battles can't be hard,
    Yes they can. Almost all old arcade games were scripted and hard as hell. Ninja gaiden was considered a hard game but every enemy position and attack was scripted. Dark souls, it all comes down to learning the attack pattern of the enemies.

    A fight being hard or easy has little to do with it being scripted or not. A fight is hard when the vast majority of the playerbase has huge difficulties with it, that's all.
    (1)
    Last edited by Edli; 10-28-2014 at 06:29 AM.

  7. #37
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Its all on you do you find it to easy? or do you find it hard? to me the game has a good mix of both but that's just how i feel
    (0)

  8. #38
    Player
    Teslo's Avatar
    Join Date
    Apr 2014
    Location
    I think I started as an Arcanist, so it was Limsa. I dunno man, it was a long time ago...
    Posts
    296
    Character
    Teslo Teaurelin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    The general content is fairly easy. The main storyline, the 4-man instances, the initial primal fights, these can all be completed mostly by yourself.

    Then there's the more challenging content. The initial end-game stuff like the hard-mode primals, Crystal/Syrcus Tower, some of the higher level 4-man instances, and Coil 1-4 are all relatively mid-level difficulty. Admittedly, some of the difficulty for this content is finding the requisite number of people needed to do it.

    Finally you have the harder content. Extreme primals (These are a challenge. Most people can beat them with little difficulty, but they all have mechanics that make them challenging, even with a massive iLevel delta), Turn 5 and the Second Coil (Turns 6 - 9).

    TL;DR : There's enough content in-game and on the way to provide a challenge to 90% of gamers. If you're asking "Is it easy when compared to WoW or other mainstream MMO's", the answer is No.
    (0)

  9. #39
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    In certain places yes, in others no.

    50-Dungeons are too easy (primarily due to being dead-on-arrival, outgeared on release).

    CT/ST is arguably too easy (mostly due to being outgeared on release) though I propose Savage versions of them be released (in the future, preferably simultaneously).

    I think Primals (minus Ifrit Extreme) & Binding Coil are tuned impeccably well for their purposes (except that some of the OHKO's could stand to be changed under this difficulty tier, save more of that for Savage Difficulty).

    However...

    They just need to start supporting 3 difficulties for everything.

    Normal/Story > Hard > Extreme/Savage.

    Normal/Story ~ leveling or story-progression purposes.

    Hard ~ gear-progression or skill-improvement.

    Extreme/Savage ~ gear-progression or challenge-mode.

    Story Coil is on its way, which I think is a welcome change (I consider the current difficulty to be set to "Hard").

    I think Extreme/Savage Tiers should have a strict ilvl sync applied for the sake of balancing around a holistic skill-play approach.

    Retired HM Content should eventually have an ilvl sync applied, though incremental & not as strict (in 2.4 they're applying an ilvl 110 sync to virtually all past 50-content which I think is personally a bit too high for some of it though I appreciate it as a first-step).

    I don't think the ilvl sync applied to 50-content should exceed 40 ilvl's beyond the minimum requirement.

    E.g. Garuda HM is min. 52, cap it at 92 ilvl, etc.
    (0)
    Last edited by Parz3val; 10-28-2014 at 06:36 AM.

  10. #40
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NyarukoW View Post
    Instead of farming it, how about take on the challenge of teaching the new people to clear it? That is would be a worthy challenge, and the game certainly won't be easy. Truth be told, people want easy, not challenging.

    I am not saying never farm it, but if you farmed it a couple of times, your group should split into 2 (1 tank, 2 dps, 1 hear)and get 4 new in each and get those groups to farm, and then split again and get more people to that and continue to do so spread the love of the game.
    As even with all the farming, very few are yet fully geared. RNG at its best. It was actually not till last reset that I got my T8 shield for example.

    With the SCoB restriction being removed we'll be getting guildies who haven't yet cleared it through soon enough. And we're also glad to see that in 2.4.5 (I believe it was set for that patch) it'd become possible to help others even in the latest raids already. Even with that though, I still foresee many months of farming content. Being able to take players through content will make it fairly quick to get people familiar with it themselves. Usually 2 or 3 full clears are enough to truly get the hang of a fight.

    So after having taught the fights to guildies in teams which haven't cleared it yet themselves, it would remain farming once more till the occasional new guildie joins.
    (0)

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