Yes and no, fully scripted battles can't be hard, just exclusionary.



Yes and no, fully scripted battles can't be hard, just exclusionary.
Last edited by Renik; 10-28-2014 at 07:58 AM.
Fully scripted battles can be as challenging as any professional level PGA golf course, and it can probably get just as exclusionary, except that the pro golf people are actually nicer and they actually do teaching and outreach etc.
Instead of farming it, how about take on the challenge of teaching the new people to clear it? That is would be a worthy challenge, and the game certainly won't be easy. Truth be told, people want easy, not challenging.
I am not saying never farm it, but if you farmed it a couple of times, your group should split into 2 (1 tank, 2 dps, 1 hear)and get 4 new in each and get those groups to farm, and then split again and get more people to that and continue to do so spread the love of the game.
Last edited by NyarukoW; 10-28-2014 at 06:28 AM.
As even with all the farming, very few are yet fully geared. RNG at its best. It was actually not till last reset that I got my T8 shield for example.Instead of farming it, how about take on the challenge of teaching the new people to clear it? That is would be a worthy challenge, and the game certainly won't be easy. Truth be told, people want easy, not challenging.
I am not saying never farm it, but if you farmed it a couple of times, your group should split into 2 (1 tank, 2 dps, 1 hear)and get 4 new in each and get those groups to farm, and then split again and get more people to that and continue to do so spread the love of the game.
With the SCoB restriction being removed we'll be getting guildies who haven't yet cleared it through soon enough. And we're also glad to see that in 2.4.5 (I believe it was set for that patch) it'd become possible to help others even in the latest raids already. Even with that though, I still foresee many months of farming content. Being able to take players through content will make it fairly quick to get people familiar with it themselves. Usually 2 or 3 full clears are enough to truly get the hang of a fight.
So after having taught the fights to guildies in teams which haven't cleared it yet themselves, it would remain farming once more till the occasional new guildie joins.
Yes they can. Almost all old arcade games were scripted and hard as hell. Ninja gaiden was considered a hard game but every enemy position and attack was scripted. Dark souls, it all comes down to learning the attack pattern of the enemies.
A fight being hard or easy has little to do with it being scripted or not. A fight is hard when the vast majority of the playerbase has huge difficulties with it, that's all.
Last edited by Edli; 10-28-2014 at 06:29 AM.



Dark souls was a joke, and i don't find boss battles here interesting at all, old games were more annoying than hard, because these made you repeat a good chunk of content after every fail, and people only have difficulty because the game is based on perfect team play and memory, which excludes them from a big part of the content.
It's fun seeing people here talking about player skill when this game requires more timing than skill, timing to be one of the firsts players trying out the new content before a youtube guide pops and everything turns into learning a pattern and dealing with others.
Take this as constructive feedback, they only have to rethink the battle design, more reactive AI, a bit of controlled randomness, and less predictable scripts.

0Dark souls was a joke, and i don't find boss battles here interesting at all, old games were more annoying than hard, because these made you repeat a good chunk of content after every fail, and people only have difficulty because the game is based on perfect team play and memory, which excludes them from a big part of the content.
It's fun seeing people here talking about player skill when this game requires more timing than skill, timing to be one of the firsts players trying out the new content before a youtube guide pops and everything turns into learning a pattern and dealing with others.
Take this as constructive feedback, they only have to rethink the battle design, more reactive AI, a bit of controlled randomness, and less predictable scripts.
Having a good reaction speed IS a skill. This is what it means to be skilled. That you're able to react to the things that happen in a fight. Being able to react to random elements is a different skill. Neither of these skills is superior to the other. You might be brilliant at dodging random mechanics, but you might be crap at dealing with a scripted fight. Don't get on a high horse just because you're one of the rare people who is only challenged by a mix of both.
Well what can I say. I guess you're just a special snowflake and not the norm. I said a fight is hard when the vast majority has difficulties with it. Now if I ask my brother which doesn't really play games he may find even sastasha hard and for some other guy T9 may actually be easy. When the question is however, is this fight hard in general you have to take into consideration the whole playerbase and the rate of successful attempts.
You said scripted fights can't be hard and that is false. The fact that the majority cannot beat X scripted fight proves you wrong. Hard fight only means the playerbase finds it difficult to beat, whether is scripted or not is irrelevant.
What you actually have a problem with is the kind of difficulty on these fights and that's a whole other discussion. I've played games with scripted fights that are easy and scripted fights that are hard in the same way that I played games with non-scripted fights that are hard and non-scripted fights that are easy.



I can't say anything about the rest of thew post without starting an endless discussion, but about this... You can just ask in game, most people is not finding these fight difficult, the majority is just ignoring them, because, they hear it's hard and they don't even try, or they know how annoying can be to find a good party to learn these contents at a late time.
The fact that this content has to be learned makes give a false feeling of difficulty and excludes some players, it doesn't matter if it is good or bad for you or me, it's just bad for a game that by its actual producer had as goal allowing casual, hardcore, and new players to play together.
I don't have to ask in game. I've seen it first hand for a whole year. I've been on countless parties in df or pf. I know very well how difficult these fights are for the average player, or even for me. Trying to beat Garuda extreme, as a tank for the first time has been one of the most nerve-racking experiences I had in a game and I've played all kind of games since ages ago. And I enjoyed it.
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