Everything in this game is too easy IMO with the exception of EX mode primals and Coil.
Everything in this game is too easy IMO with the exception of EX mode primals and Coil.


Like I said in my earlier reply. Coil is a 4 bosses raid and thats it. Its a very small part of the entire game. There are more dungeons, primals and other stuff than high end stuff. So overall the game is easy and like I said I dont know coil so I cant give an opinion on that. But coil is such a small part of the entire game so 4 hard bosses dont make the game hard imo.




Mostly easy, barely hard.
- For easy content, you have 11 dungeons, 2 raids (LotA being harder than ST because trash mobs are actually mini-bosses themselves) and T1-4. Sadly the new dungeons may join the ranks of easy dungeons, due to the low minimal ilvl requirement. Hard Mode Primals also fall under this, especially Leviathan and Ramuh (and possibly Shiva). Gilgamesh (and possibly the two new Hildibrand bosses) also falls under Easy. Also Hunts.
- For medium content, you have some Extreme Primals (Garuda, Ifrit, Leviathan, Moggle Mog and Ramuh. Excluding Titan due to latency issues some players may have), Turn 5 and soon T6-8.
- For Hard, T9 and the entirety of Final Coil. Second Savage maybe... but the reward is only titles.
Simply put, this game is unbalanced in terms of difficulty.
Last edited by Nestama; 10-28-2014 at 11:08 AM.

Mechanics.
This game is basically just a roller coaster ride of 1-hit KO mechanics.

I come from a game where 1 single player can kill end game bosses in a matter of seconds, some even die in a single hit. That game is maplestory. So imo, this game is much harder than I'm used to (which is good).
I honestly think that the dungeons and open world are far too easy. This is not by any means being elitist but, there is absolutely 0 consequence for anything in this game.
I do agree that "some" content can be difficult with incompetent players but like most have already said, once you learn the mechanics its not hard at all. I miss the original AK demon wall, or Pharos. Why so soft now? None of those things were even remotely hardcore and yet they got nerfed. Its saddening to see the direction MMO's are going with this instant gratification going around.


Pretty sure its harder with a "high risk DPS class prone to die"
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