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  1. #1
    Player
    Akamu_Aniketos's Avatar
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    Apr 2011
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    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by dday3six View Post
    The problem with having something other than Ninja's gimmicky Sneak Attack that deals more damage in the front is confusion. It confuses people who might think they are suppose to attack from the front, only to be cleaved for their trouble.

    Giving Monk more damage while they're at the non-corresponding position, is a slippery slop of leeway which might result in a situation of not using correct positioning at all, because the damage is only marginally different.
    I'm not going to lie, your first thought confuses me.

    To your 2nd thought, there is nothing slippery about it, it's for those moments when you don't have a tank to hold the mob in place for you. 20+ less potency is a big difference to not want it.
    (0)

  2. #2
    Player
    dday3six's Avatar
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    Dec 2013
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    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post
    I'm not going to lie, your first thought confuses me.
    It there was an attack which got increased potency from the front, how would a new player know that in dungeons they were not suppose to attack from the front.

    Quote Originally Posted by Akamu_Aniketos View Post
    To your 2nd thought, there is nothing slippery about it, it's for those moments when you don't have a tank to hold the mob in place for you. 20+ less potency is a big difference to not want it.
    It has been sometime, I believe that was around the potency loss for the flank only Monk rotation. Now that was also before the buff to Twin Snakes' duration, and it was used to make sure you did lose TS as well. However I find similarity, in the situation, which might cause Monks to go back to a single position rotation for the sake of simplicity.
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  3. #3
    Player
    Akamu_Aniketos's Avatar
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    Apr 2011
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    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by dday3six View Post
    It there was an attack which got increased potency from the front, how would a new player know that in dungeons they were not suppose to attack from the front.
    He/she will see that the potency is much higher from the back and sides, so he/she will attack from those positions because it's clearly the better combo option for the highest damage output.
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  4. #4
    Player
    dday3six's Avatar
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    Dec 2013
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    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post
    He/she will see that the potency is much higher from the back and sides, so he/she will attack from those positions because it's clearly the better combo option for the highest damage output.
    You seriously believe new players all think like that?
    (1)

  5. #5
    Player
    Akamu_Aniketos's Avatar
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    Apr 2011
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    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by dday3six View Post
    You seriously believe new players all think like that?
    If you're new to the game and never bother to read the description of the skills then that's your problem. You will learn.

    160 potency from the front VS 180 from the flank - If that's seriously a tough decision for you to call, then playing a game optimally would be the least of your worries.
    (0)

  6. #6
    Player
    dday3six's Avatar
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    Dec 2013
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    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post
    If you're new to the game and never bother to read the description of the skills then that's your problem. You will learn.

    160 potency from the front VS 180 from the flank - If that's seriously a tough decision for you to call, then playing a game optimally would be the least of your worries.
    It is not always as simple as, X is more than Y. There is s great deal of nuance to optimizing. And for example say this is a players first game like this. They are not use to optimizing, and the idea of rotation is completely foregion to them. But whatever it's easy to spot that you're the sort who is going to deflect any differing opinions, if not out right ignore them.
    (0)

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