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  1. #22
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Here is the point:

    If you give the MNK a decreased penalty for not being in position, you decrease the skill needed to be effective as the class. In addition, if you decrease said penalty, you are also making the class a more powerful class OVERALL.

    If you are tanking mobs, YOU ARE MEANT TO GET KILLED. This is a cooperative game, MNK ABSOLUTELY should NOT get abilities that allow them to go outside of the scope of their archetype. If you were able to be viable as a tank, then the would need to make BLMs, SMNs, DRGs, and NINs all able to have the same viability. This would decrease the need for an actual tank. The frontal potencies are fine as they are.

    This is the main point OP is ignoring in other's posts. It simply makes them too powerful, the reason you shouldn't get the ability to do more damage from the front is because it makes you too strong. That's like saying, "As a PLD, I feel like I should get a buff to my healing potency! What if my healer dies, how will I stay alive? This happens all the time!"

    /thread

    Post Script:

    Quote Originally Posted by Akamu_Aniketos View Post
    I don't remember any other game where I could fight with my fists; where my strength lies ONLY from attacking the back and sides of a mob, that's ridiculous to me.
    I've played several where all melee classes had an increased chance to miss their attacks because they were attacking from the front.

    Just so you know, you are coming off as hard-headed - accusing other people of not understanding your points while totally ignoring valid concerns with this proposed change.
    (0)
    Last edited by Ehayte; 10-31-2014 at 12:17 AM.

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