Quote Originally Posted by silentwindfr View Post
i will be blunt, i don't think monk need a front combo... but one combo without positional recquirement.
i'm almost amazed as no one did notice that the monk feel more like a rogue and the actual rogue feel like a monk.
I wouldn't mind that instead of a front combo, but how would you go about doing this?

Quote Originally Posted by silentwindfr View Post
i will be blunt, i don't think monk need a front combo... but one combo without positional recquirement.
i'm almost amazed as no one did notice that the monk feel more like a rogue and the actual rogue feel like a monk.
Before the positional requirements were installed my first thought was "I am turning into a THIEF now??" "Why??" and this was over 3 years ago. A lot of people who play Monk over look this and just accept things for the way that they are and it's sad to see.

Quote Originally Posted by silentwindfr View Post
the monk don't need to have position he will simply crush the enemy with him power, he don't look for tactics or stuff like this. so far at my eyes, the monk is not a monk, but more a true assassin or rogue class that will fight the enemy from side and back... when the monk must be focus on more complexe combo without relaying on the position. but well...
EXACTLY how I think about it. Monks should be a POWERFUL force from ALL angles!

I don't remember any other game where I could fight with my fists; where my strength lies ONLY from attacking the back and sides of a mob, that's ridiculous to me. In FFXI thief's were much weaker then Monks so they had to use trick attack's and sneak attack's from the back or behind a party member for DEEP damage bursts, so it made perfect sense since they were weaker per blow. And it wasn't a big deal either because it was just 2 skills, and hell I actually thought THAT was fun, but for Monks, no. Monks should not play like thief's.

I don't mind complexity either, they could make even more complicated combos and I would like that. But being bound to heavily rely on said positions is what I don't find fun at all because it doesn't feel like I'm playing as a Monk, but as a Rogue.