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  1. #1
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Spartan117 View Post
    As a T9 monk going on to T10, let me educate you through all your points.
    Your opinions are mainly towards coil, I played up to T4 last year and my interest in coil is not there, so I don't even bother playing it unless someone needs help and I happen to be able to help.

    Quote Originally Posted by Spartan117 View Post
    -Boss adds.
    Not your business, that's what OT is for. In any case you need to tank a bee in T6 or T9 golem, hit your directionals early when the mob spawns, once it gets going you'll never lose aggro to any class, a slight indicator that the DPS loss from frontal attack may be insignificant in the short run.
    I'm not a coil player. You don't have an off tank in all cases.

    Quote Originally Posted by Spartan117 View Post
    -Bosses with no flank or back to attack.
    No idea what you are talking about here cause in my whole life I have never encountered such an enemy in FFXIV:ARR. If you are talking about Leviathan, the tail is the back and the side of the tail is the flank. Read up more.
    Demon Wall.

    Quote Originally Posted by Spartan117 View Post
    -Emergencies when I need to kill a monster that is facing me before I am killed.
    Why are you in such a position in the first place? You're meant to be a damage dealer while minimizing damage taken so that the healer does not need to peel his attention off the main tank. Is it because you tried to bite more than you can chew?
    The tank could have died, I'm one of the last alive; I'm sure you could have answered that yourself.

    Quote Originally Posted by Spartan117 View Post
    -Playing with a bad tank, keeping a mob looking at me so that it doesn't turn back to the healer.
    Bad tank doesn't mean monk skills bad. Flawed logic. It's not meant to be played that way. You might as well give every class tanking abilities, healing abilities and dps abilities so every becomes a hybrid in each class JUST IN CASE SOMEONE IN YOUR PARTY SUCKS.
    Never said Monk skills were bad, not sure what dimension that logic came from. And I'm not asking for new abilities, but the taunt skill from 1.0 would help in this particular case.

    Quote Originally Posted by Spartan117 View Post
    -Playing with a bad tank that either moves the mob too much or doesn't position it correctly leaving me to get hit by aoes.
    Same as above. Flawed logic. Bad tank != Monk skills suck
    Again, nothing wrong with the skills them-self, it's just the positioning aspect that I heavily question.

    Quote Originally Posted by Spartan117 View Post
    I believe 99.99% of the community believe that the game which you think is mediocre is actually damn freaking awesome, and I personally take that most of the points you have raised about monk as an insult because of your lack of understanding. Most of us actually are not too bothered by positionals at all and are pretty much happy to stay out of harms way and hit bosses from the back and yet still top DPS charts like nobody's business because we bother to train and get used to the game mechanics. So really, the advice is to quit whining and bring out the best in the class in the way it's meant to be played.
    I never said the entire game is medicore. You're taking something specific that I am talking about and twisting it to mean everything.

    If you choose to take what I say as an insult, it's because you choose to ignore my point and not understand my perspective.

    "Most of us actually are not too bothered" So it bothers you and other people to a degree, but you accept it. I am different, I choose not to be ok with it so I will voice my point until there is a response from a dev/rep.

    I've been playing Monk religiously since 1.0, all this talk about not understanding the mechanics, training, and trying to educate me on how to play is way off my point.

    All I want is a combo option from the front that isn't as powerful as your normal options. It's not game breaking, and it would be simple to implement.
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    Last edited by Akamu_Aniketos; 10-30-2014 at 12:20 AM.

  2. #2
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    As far as wanting a front facing combo, it likely won't ever happen because adding abilities to a game takes a ton of dev time. What you should probably ask for is just the "off position" damage potencies to be increased by 10-20 potency for all attacks that have positioning requirements (except the one that auto crits since that would not work). So instead of (Snap punch-Delivers an attack with a potency of 140. 180 when delivers from a target's flank.), you would have (Snap punch-Delivers an attack with a potency of 160. 180 when delivers from a target's flank.)

    Implementing that change would make you more effective from the front of an enemy, while also not incentivizing you to ever be in front of an enemy (where you should never, never be except in rare cases) The only downside to this is that it would likely be a little too strong of a pvp buff for monk, so it might have to stay the original potencies there. All other effects I can think of are negligible
    (0)

  3. #3
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akamu_Aniketos View Post
    Your opinions are mainly towards coil...
    Monk doesn't need a change in its skills for the very situational scenarios you gave. We don't want mechanics that rely on someone not doing their job.
    (0)

  4. #4
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by CGMidlander View Post
    A front combo would mean monks will need tank accuracy to not miss.
    I don't think that will be very well received.
    Nah their point is that monks should suffer in late game content that, and i emphasize, they are not INTERESTED IN at all. We should all risking their lifes attacking from the front to satisfy their own burning desire to use it in non-end game content.

    Quote Originally Posted by Akamu_Aniketos View Post
    Your opinions are mainly towards coil, I played up to T4 last year and my interest in coil is not there, so I don't even bother playing it unless someone needs help and I happen to be able to help.


    I'm not a coil player. You don't have an off tank in all cases.
    Qantum of selfishness?
    (1)

  5. #5
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Spartan117 View Post
    Qantum of selfishness?
    As a coil elitist, please educate me on what you mean when you insult me and how I prefer to play the game.
    (0)

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