Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 73
  1. #51
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by dragonfire8974 View Post
    Well... martial arts (at least the Kung fu I took) there are optimal places to land a strike on a target to do damage. It changes based on the kind of attack. How they translate that into the game is positional requirements.

    Example, razor kick (with the side of the foot) not really something effective on thigh, targets are side/back of the knee and soft tissue.

    Throws, holds, and sparring was most effective when getting around someone's defense, approaching from the front was far from optimal because you have lots more defense that way
    I see your point and I even thought about that, but now explain to me why I have no good attacks from the front?

    A martial artist should be able to adapt to ALL situations as fights are spontaneous. It's very weird that a so called Monk cannot attack with any kind of authority when facing a monster head on, do you not agree?
    (0)

  2. #52
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akamu_Aniketos View Post
    I see your point and I even thought about that, but now explain to me why I have no good attacks from the front?

    A martial artist should be able to adapt to ALL situations as fights are spontaneous. It's very weird that a so called Monk cannot attack with any kind of authority when facing a monster head on, do you not agree?
    That's the reson, it is not optimal because all the monster's attention is facing the monk. The monk can still hurt the monster, but it takes more time and effort and is more risky because the monster can see and defend against every incoming blow. Damage is not negated, just certainly much harder to deal.

    Only in anime is there an undefendable attack from the front of a target
    (0)

  3. #53
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Akamu_Aniketos View Post
    I see your point and I even thought about that, but now explain to me why I have no good attacks from the front?

    A martial artist should be able to adapt to ALL situations as fights are spontaneous. It's very weird that a so called Monk cannot attack with any kind of authority when facing a monster head on, do you not agree?
    1 - You are thinking a bit too much about lore and not enough about game balance. It would be to have everything check out 100% from a lore/practical application, but it just can't.

    2 - It would be weird if a MNK couldn't be effective from in front of a mob, but I have killed numerous opponents from the front with my MNK. It WOULD be weird if I weren't MORE effective from the flank or rear. MNKs are plenty potent from the front, but if you use your positionals they are absolutely deadly.

    Think about attacking someone in real life from in front of them: They can see you, they can see your movements, they can move their body slightly or dramatically to decrease the pain they feel when you hit them with your fists. Now think about attacking someone from behind: They have no way to predict where you will strike, when you will strike, how you will strike, so it will definitely be more effective, especially if you are a master of your craft.

    Now, if I had a lance or some knives, I'm less affected by positional because I have an edged weapon with more reach.
    (0)

  4. #54
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ehayte View Post
    Here is the point:

    If you give the MNK a decreased penalty for not being in position, you decrease the skill needed to be effective as the class. In addition, if you decrease said penalty, you are also making the class a more powerful class OVERALL.
    I know there would be some derps out there that will think "I can attack from the front, let me do dis all D time!" I'm pretty sure there are Monks out there right now that don't combo right, but that's on them. It would be on you to be smart enough to know that your stronger combo is NOT in front of the mob. I honestly don't see how the class would be overpowered because of a weaker frontal combo.

    Quote Originally Posted by Ehayte View Post
    If you are tanking mobs, YOU ARE MEANT TO GET KILLED. This is a cooperative game, MNK ABSOLUTELY should NOT get abilities that allow them to go outside of the scope of their archetype. If you were able to be viable as a tank, then the would need to make BLMs, SMNs, DRGs, and NINs all able to have the same viability. This would decrease the need for an actual tank. The frontal potencies are fine as they are.
    Monks and Dragoons should both have a frontal option, NIN's have this option:

    Sneak Attack:
    Delivers an attack with a potency of 300.
    500 when executed in front of target.
    Can only be executed when under the effect of Hide, and shares a recast timer with Trick Attack.

    But if you are in a party, your go to move would be Trick Attack because it has a 10% damage increase to the target making it much more desirable:

    Trick Attack:
    Delivers an attack with a potency of 240.
    400 when executed from behind target.
    Rear Bonus: Increases target's damage taken by 10% Duration: 10s
    Can only be executed when under the effect of Hide, and shares a recast timer with Sneak Attack.

    The weaker combo will not turn a Monk into a viable tank, just the same way Sneak Attack isn't turning NIN into a viable tank. It's only meant for special circumstances. it wouldn't be hurting the need for tanks, trust me.

    Quote Originally Posted by Ehayte View Post
    This is the main point OP is ignoring in other's posts. It simply makes them too powerful, the reason you shouldn't get the ability to do more damage from the front is because it makes you too strong. That's like saying, "As a PLD, I feel like I should get a buff to my healing potency! What if my healer dies, how will I stay alive? This happens all the time!"
    Explain how taking a combo that is already in the game and making it weaker but usable from the front making a Monk over powered?

    You aren't buffing anything. You are taking a combo that is already there, and making it usable from the front; but with a penalty of being much weaker to discourage you from even wanting to use it.



    Quote Originally Posted by Ehayte View Post
    I've played several where all melee classes had an increased chance to miss their attacks because they were attacking from the front.
    You're talking about accuracy. If we weren't bound by positionals, and all we needed was to boost accuracy I would say nothing.
    (0)
    Last edited by Akamu_Aniketos; 10-31-2014 at 01:40 AM.

  5. #55
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Akamu_Aniketos View Post
    I know there would be some derps out there that will think "I can attack from the front, let me do dis all D time!" I'm pretty sure there are Monks out there right now that don't combo right, but that's on them. It would be on you to be smart enough to know that your stronger combo is NOT in front of the mob. I honestly don't see how the class would be overpowered because of a weaker frontal combo.
    You are totally missing the point. This is so beyond relevant to the core of this discussion. It doesn't become over-powered it becomes more powerful.

    Quote Originally Posted by Akamu_Aniketos View Post
    Monks and Dragoons should both have a frontal option, NIN's have this option:
    Sneak Attack:
    Trick Attack:
    1 - X class should have this because Y class has this makes no sense. Because BLM get Flare should MNK get an AE move just as powerful? This holds absolutely no water as an argument.
    2 - SA is the only skill in the game that gets a frontal bonus, because it is part of the ROG class about sneaking. Can a MNK sneak? No, so they can't do a sneaky attack that does extra potency from the from.
    3 - You DO have a frontal option, you can do ALL MNK attacks from the front. ALL OF THEM. THEY ALL WORK.

    Quote Originally Posted by Akamu_Aniketos View Post
    The weaker combo will not turn a Monk into a viable tank, just the same way Sneak Attack isn't turning NIN into a viable tank. It's only meant for special circumstances. it wouldn't be hurting the need for tanks, trust me.
    No. You don't get to tank in special circumstances. You don't get slightly reduced damage from the front in special circumstances, you get severely penalized. MNK is completely fine as it is with potency in the front. The only time they are in the front is if someone screwed up or you are soloing. If someone screwed up you pay the penalty for that. If you are solo you certainly don't need increased potency because all of the open world content is easy. SA is a ROG skill for the ROG playstyle, the fact that it exists has nothing to do with MNK skills.


    Quote Originally Posted by Akamu_Aniketos View Post
    Explain how taking a combo that is already in the game and making it weaker but usable from the front making a Monk over powered?

    You aren't buffing anything. You are taking a combo that is already there, and making it usable from the front; but with a penalty of being much weaker to discourage you from even wanting to use it.
    You're suggestions will not "over power" the MNK but its completely unnecessary. IT IS ALREADY MADE WEAKER FROM THE FRONT. THIS EXISTS.


    Quote Originally Posted by Akamu_Aniketos View Post
    You're talking about accuracy. If we weren't bound by positionals, and all we needed was to boost accuracy I would say nothing.
    You're assuming accuracy in this game works the exact same as accuracy in other games. In other games, 100% accuracy is impossible, so making you miss more is equivalent to decreasing your potency.


    You're points of "just make it weaker from the front," are ALREADY IN THE GAME:

    Bootshine - Front: 150 | Rear: Auto-Crit
    Twin Snakes - Front: 100 | Flank: 140
    Snap Punch - Front: 140 | Flank: 180
    Dragon Kick - Front: 100 | Flank: 150
    True Stike - Front: 150 | Rear: 190
    Demolish - Front: 30 | Rear: 70



    /head explode
    (0)

  6. #56
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ehayte View Post
    1 - X class should have this because Y class has this makes no sense. Because BLM get Flare should MNK get an AE move just as powerful? This holds absolutely no water as an argument.
    Really guy?

    Monks should be able to attack with strength from every angle period. It has nothing to do with x class having xy. Sneak Attack is an example of a melee dps having a way to attack, with strength from the front.

    Quote Originally Posted by Ehayte View Post
    2 - SA is the only skill in the game that gets a frontal bonus, because it is part of the ROG class about sneaking. Can a MNK sneak? No, so they can't do a sneaky attack that does extra potency from the from.
    Exactly my point, Monks aren't Rogue's they shouldn't be heavily forced to attack only from the back or the side like a Rogue.

    Quote Originally Posted by Ehayte View Post
    You're suggestions will not "over power" the MNK but its completely unnecessary. IT IS ALREADY MADE WEAKER FROM THE FRONT. THIS EXISTS.
    "It simply makes them too powerful" "It makes you too strong"
    So now it's not too powerful, it's just unnecessary, make up your mind.

    The normal potency is too weak to not have a combo that you can use from the front. You only get the 1 minute cd steel peak to hold the target for a second to pull off 1 part of a combo, so that isn't reasonable.
    (0)

  7. #57
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Akamu_Aniketos View Post
    Really guy?
    I'm not your guy, pal.

    Quote Originally Posted by Akamu_Aniketos View Post
    Monks should be able to attack with strength from every angle period. It has nothing to do with x class having this, Sneak Attack is an example of a melee dps having a way to attack with strength from the front.
    Why should MNKs be able to attack with strength from every angle period? Because you said so? OK, I think they shouldn't be able to do that. It seems we have hit an impasse.

    Quote Originally Posted by Akamu_Aniketos View Post
    Exactly my point, Monks aren't Rogue's they shouldn't be heavily forced to attack only from the back or the side like a Rogue.
    You are obviously basing your definition for what a job should do oustide of the context of FFXIV. This is FFXIV, the jobs will function as they are inside of this game, not as they are in any other game.

    Quote Originally Posted by Akamu_Aniketos View Post
    "It simply makes them too powerful" "It makes you too strong"
    So now it's not too powerful, it's just unnecessary, make up your mind.
    Over-powered and "Makes them too powerful" are not the same thing, in my vernacular. I can definitely see how that is confusing and I'll apologize for that confusion. Over-powered, to me, means game-breakingly strong. I was trying to communicate that it would make MNKs stronger in situations where they could be doing things outside their defined role, but it would not increase their power IN their assigned role of DPS.

    Quote Originally Posted by Akamu_Aniketos View Post
    The normal potency is too weak to not have a combo that you can use from the front. You only get the 1 minute cd steel peak to hold the target for a second to pull off 1 part of a combo, so that isn't reasonable.
    You. Don't. Get. To. Hold. Mobs.

    MNKs are the highest single target DPS in the game, that's what you get. And Mantra. You are asking for too much from a single job, and you are framing it in what your idea of MNK should be. You are playing in SE's world, not yours.

    Also - way to not address
    (0)

  8. #58
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ehayte View Post
    Over-powered and "Makes them too powerful" are not the same thing, in my vernacular. I can definitely see how that is confusing and I'll apologize for that confusion. Over-powered, to me, means game-breakingly strong. I was trying to communicate that it would make MNKs stronger in situations where they could be doing things outside their defined role, but it would not increase their power IN their assigned role of DPS.
    When you play Monk for a majority of the content, you can see how often you get into a situation where a frontal combo would ease frustration.


    Quote Originally Posted by Ehayte View Post
    MNKs are the highest single target DPS in the game, that's what you get. And Mantra. You are asking for too much from a single job, and you are framing it in what your idea of MNK should be. You are playing in SE's world, not yours.
    I disagree. I am not asking for much, and I am framing my idea towards how SE has created their Monk. If I were to frame it in my way, my Monk would be very different from what you see in this game.
    (0)

  9. #59
    Player
    AsunaTear's Avatar
    Join Date
    Oct 2014
    Posts
    56
    Character
    Asuna Tear
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Hi everyone. I'm a MNk since first day (My main of course) and i love that class pretty much. Even if u are fighting a mob on field and want to do most damage possible u can try using lock target and u can use all flanks attacks if u are fast enough to go to flank before mob turn around (with lock target u are pretty fast to change from front to flank and from flank to back). I try flanking every mob i found. The only time i had a hard time and sometimes died it was when i had to do a Alexandrite map by myself, but in the end i got used to that too. I'm a PS user so i need to use lock target all the time in dungeons to not lose any auto atack when i change positions (for instance fighting Avatar, lock target all the time to my max damage possible). U dont need a front attack, we MNKs are fast enough to go to flank and use a attack (with lock target) before mob turns and shoulder whenever u need to finish your combo. I love this class a lot ^^ , hope this info helps.
    (0)

  10. #60
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akamu_Aniketos View Post
    I disagree. I am not asking for much, and I am framing my idea towards how SE has created their Monk...
    I don't like the realism argument anyways despite me using it. Here is the best argument (in my view) against mnks having a more powerful frontal combo - Balance
    Mnks have decent armor, highest ST dps with no movement inhibition (animation lock) at the cost of needing lots of movement and some 40% dmg reduction without proper execution of that movement and a windup. You want to lessen that penalty to 10%. Looking at Turn 9 Dps numbers posted on the forums, that means mnk can deal comparable dmg to drg without any positioning (going from potential >500, to 470. i'm betting that merged numbers though). That's not good balancing
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast

Tags for this Thread