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Thread: PC Interface

  1. #1
    Player
    sanosuke001's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    93
    Character
    Aiya Lorana
    World
    Balmung
    Main Class
    Thaumaturge Lv 60

    PC Interface

    So, I'm a bit frustrated with the PS4/PS3 restrictions limiting how the PC interface is developed. New windows pop up all the time, tab/enter don't work for interacting with buttons/fields, and I can't have a compact system for doing anything (ie. gardening and the cluster that is).

    Give me an interface that is PC compatible, please.

    For example, with the previously mentioned gardening, instead of having to right click on each plant to pop up a window, select a menu option, then potentially re-do it all (to tend and fertilize), then another 7 times for that plot (and another 8 for my second plot), how about this. One window that lists the 8 slots in my plot. Checkboxes on the left to select multiple plants or empty slots, then a button to do everything at once?
    (1)

  2. #2
    Player
    sanosuke001's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    93
    Character
    Aiya Lorana
    World
    Balmung
    Main Class
    Thaumaturge Lv 60

    (Continued)

    Same with the market. Give me a window that will display everything the main market has now on the left, then add the item-specific stuff to the right side with the history toggleable on/off (not a new window, please!) because I know I'm going to be looking at it. (Especially when selling something)

    The UI's in this game take so many mouse clicks and menu selections it's like we've went back to 1997 for UI design. And don't say it's a console limitation; tell them to get a keyboard or add navigations for the controller. I can navigate a website with the tab key, console players can do the same with a controller.

    Also, please make windows dynamically resizable; I want to make my teleport window show all teleports without a scrollbar. The new tabs, nice as they are, aren't enough.
    (0)