



Do T13 for an evening with a group that consistently transitions to phase 2 during flatten/breaths and tell me you still think SCH is less work =o
All told, a well played SCH in endgame content is higher APM than WHM. If any job of the two is lazy in play it's WHM due to the job being almost entirely GCD bound.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



My server has so many WHM... It's also Legacy, so a lot of people have WHM from 1.0, myself included. I don't want to be SCH anymore, but that's all anyone ever needs. (I got sick of monitoring when my fairy had been knocked back and having to reposition her, so I have given up on SCH even though I enjoy mitigation healing). So it really just depends on where you are. The same goes for how much work each is. If you're not doing top tier content (FCoB), you're probably not expected to DPS much, and people are probably okay with you only using Eos (who can heal so much on her own) when the extra healing isn't even needed. As such, SCH can seem like it requires less work because many people are not working the class.



Both WHM and SCH take the exact same amount of work to play. The only difference between them is which aspect of the job the work goes towards.
For SCH the work is in managing which skills are needed for which situations.
For WHM the work is in managing MP and the outrageous cast times/GCD.
As far as population goes, WHM are much more common on legacy servers while SCH are more prevalent on non-legacy servers. This only accounts for people who claim they "main" each job, not the total number of each job that exists (which is WHM-heavy on legacy and roughly even on non-legacy).
Last edited by Velox; 11-26-2014 at 10:26 AM.
I don't think that the APM difference between whm and Sch is so high in endgame content, faery up your apm but decrease it too by beeing stupid and slow and demanding constant moving action (in endgame). Common cast time are the same for SCH and WHM, the fact you get 3 potentials instants every 60sec doesn't mean WHM doesn't have action to do in the same time. ^^'
If you think that Whm is lazy just because they got lesser APM you should play Bard/Monk/Ninja. ^^
The issue here is :" are WHMs hard to come by?" if you want to talk about how SCH is so cool to play just make a thread about it.



Sebazy's comment makes better sense in its original context (replying to someone else's ridiculous claim). It wasn't truly negative.I don't think that the APM difference between whm and Sch is so high in endgame content, faery up your apm but decrease it too by beeing stupid and slow and demanding constant moving action (in endgame). Common cast time are the same for SCH and WHM, the fact you get 3 potentials instants every 60sec doesn't mean WHM doesn't have action to do in the same time. ^^'
If you think that Whm is lazy just because they got lesser APM you should play Bard/Monk/Ninja. ^^
The issue here is :" are WHMs hard to come by?" if you want to talk about how SCH is so cool to play just make a thread about it.
Besides, there really isn't any disputing the fact that SCH is potentially the "busier" job. WHM difficulty is much less about how many balls you can juggle than it is about what you are choosing to do with the time you have.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



