Quote Originally Posted by NotApplicable View Post
From what I've seen, the 'flashing' trees are a result of having Depth of Field enabled and anti-aliasing of transparent textures disabled.
I think it's cause there's no mipmaps and no alpha blending for those textures. 20 layers of textures is a bad joke of a tree anyway xD

Quote Originally Posted by Kusuku View Post
Thank you very much. Just a question about hard drivers. Could a SATA III HDD run faster than and SATA II disk in my motherboard that supports 3gb/s? (but I think it is SATA II speed or a little faster).
An increased interface bandwidth only works if the hardware is faster than the current interface. With normal HDDs this is doubtful.