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  1. #1
    Player
    ZodiacBrave's Avatar
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    Oct 2014
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    53
    Character
    Zodiac Brave
    World
    Leviathan
    Main Class
    Lancer Lv 50

    Suggestion about Potions and other medicines

    Greetings, people of Forum Section.
    This is my first post so please do go easy on me.

    I wish to post about this hoping this might be noticed by the Dev team.

    About the medicines: Potions, Ethers and Elixirs.
    In my opinion, I feel that these items are underused because of their weak potencies, or at least relative to your max HP / MP and the level which you can regularly acquire the items.

    For instance, Hi-Ether. This is rewarded in quests mostly in levels 35~40. It is expected to be a choice for DoMs in those quests. But 28% (120 MP) is miniscule compared to what your max MP could possibly be at that level. My CNJ has already around 1200+ MP at that level. Thus I don't feel the need to acquire such a reward of minor benefits. It also comes with a 3 minute cooldown (shared with other medicines), so you can't spam your medicine intake. In order to satisfy my emergency MP supply, I already find myself using X-Ethers at level 35, which is find quite expensive at that point...
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  2. #2
    Player
    ZodiacBrave's Avatar
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    Oct 2014
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    53
    Character
    Zodiac Brave
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I was thinking if the Devs could actually put a bit more importance to the medicine items considering the cost of production by the Alchemists. I say it is safe for Potions, Ethers and Elixirs to have their potencies doubled (or tripled if possible) to be a bit more effective and actually desirable as a quest reward. The percentage restored and cooldown need not be adjusted as to keep game balanced.

    As such, X-Potions will restore 24% (1080 HP) of Tanks with 4000+ HP at level 50 (i50), which is equivalent to healing of one Cure II. The 2 minute cooldown will ensure that the X-Potion will not be spammed and still keep the Healer their job.

    X-Ethers will restore 20% (800 MP) for DoMs with High MP. Very useful for WHMs who may find themselves short on MP in prolonged stressful fights should the Shroud of Saints be insufficient.

    Hi-Elixirs will restore 24% (1120 HP) and 20% (920 MP). It may not be enough to warrant the 7m30s cooldown, but it's still more useful than the original.
    (1)

  3. #3
    Player
    ZodiacBrave's Avatar
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    Oct 2014
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    53
    Character
    Zodiac Brave
    World
    Leviathan
    Main Class
    Lancer Lv 50
    That's my opinion, sorry if it's a bit too long which actually took 3 posts to post (sorry for spam). I really want these medicines to find more use in your inventory. Demand for Hi-Ether is so low it sells for 1gil in the Market Board. Quite a big loss (to the crafter) considering it can be bought for 432 gil in merchants, or 4 water + 3 lightning shards as production cost for alchemists.
    So far I have no qualms with the enhancement potions (Potion of INT, Ice Ward Potions etc) as I do not find myself in situations forcing me to use them, not yet at least.
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    Last edited by ZodiacBrave; 10-27-2014 at 08:04 PM.

  4. #4
    Player
    chidarake's Avatar
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    Apr 2014
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    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I may aswell say it since someone else will.. use edit on your original post to add as much text as you would like.


    I agree these things are too weak with to long a cooldown to be really useful for most classes, even the hq versions don't offer much of a gain.

    personally I think potions should apply a regen like ability rather than a weak cure.

    as for x-ether, those are so useful, stronger would be nice for whm I can see that but really there not needed for the most part when you get use to the job class well enough (not assuming anything with that statement) but for blm (my main) they are so god damn useful and cheap to buy its not even funny. and hell we don't care about hq cus we aint keeping the mp it gains us anyway we are just gonna blow it up in a flare 3secs later "less if swiftcasted"

    but yes potions and medicines are too weak in this game and probs for good reason as they don't want the player base relying on them instead of using the jobs to there fullest. which sucks for alc as most of what it makes is useless.
    (0)
    Last edited by chidarake; 10-28-2014 at 06:58 AM.

  5. #5
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Potions (or hi potions or x potions) are definitely completely useless.

    Ethers (x ethers) and [hi-] Elixirs are good for BLM so they can triple flare.

    I can see x-ethers being a little useful for BRDs when singing since you can make the song last some 10 or 15 extra seconds, recovering more MP for both healers or TP for all tanks/non-casters DPS.

    For all other jobs they are useless.

    I wouldnt mind some kind of "potion" that recovers TP though, even if it's only 100 TP. Poor tanks have no way to recover TP unless bard decides to sing Army's Paeon.
    (0)
    Last edited by aerolol; 10-28-2014 at 07:04 AM.

  6. #6
    Player
    NationOfZealots's Avatar
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    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    Adjusting the restoration vs cooldown would make these items a lot more pertinent in-game, but as a WHM they are not useful at all. Just look at the MB to notice the difference between NQ X-Ether and the HQ counterparts, yu can see that the NQ versions that are given as loot are sold for measly amounts, because their usefulness is overriden by inventory space and auto-regen. They could even be removed from the game, given the restoration is in a % and therefore useless to all scales of players.
    (1)

  7. #7
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    yeah but they give blm just enough mp to flare again so not completely useless.

    they helped me in brayflox nm when I wasn't use to whm aswell
    (0)
    strange awareness of ghosts that no longer haunt this shell.

  8. #8
    Player
    melflomil's Avatar
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    Mar 2014
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    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Each medicine should have its own cool down. Maybe elixir can share a cool down with ether and Hp potions because it restores both.

    Another thing I don't like is that ether has a 5 kin cool down which is fine but Hp has 1min 45sec cool down but I have to wait 5 minutes because I use ether prior.

    Stat increase should have its own cool downs
    Status medicine should have its own cool downs
    Hp should have its own cool downs
    Ether should have its own cool downs
    Elemental resistances should have its own cool downs

    BY ALL MEANS THEY CAN HAVE THE SAME RECAST COOLike down they have right now but they all shouldn't be on the same GCD
    (0)
    Last edited by melflomil; 10-31-2014 at 01:06 PM.

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