I’ve been playing Pugilist/Monk since the start of version 1.0, back in October 2010.
I had ALL jobs to level 50 BEFORE they introduced the new combo system + positional mechanic. Before it was even released, I did not like the idea of taking a majority of my Monk/Pug skills and locking them to one particular side of the mob for a beneficial effect.
I tried it when it came out and I didn’t like it. Fast forward to 2014 and I still feel the same exact way.
Some people like the positional reqs. at the start, or in spurts. I am Monk most of the time and I never liked it, even before it's inception.
Learning the positions doesn't take that long, it’s easy to pull off unless the mob is facing you. In that case, the 1 minute steel peak cd stun isn’t enough to justify doing the same combos that you would be doing if the mob was NOT facing you.
My boredom comes from a combination of the positionals + skills I can use at the moment. Being stuck using mainly 2 skills per form, and from only one side. Not much variation, so it feels very repetitive after a while.
It gets annoying for me because:
-Most of my Monk's skills depend on me being either on the side or the back for max damage + affects.
-Solo'n; having no good way to attack from the front.
-Seeing the tank go down and trying to hold the mob via my dps with no frontal option to do enough damage to keep the mob from going straight to the healer; keeping the healer from getting the tank up. I either have to try to kill xyz aSAP or throw my hands up in the air and say "F it, be strong healer!"
In 1.0, Monks actually had different ways to help if things went wrong:
Accomplice - Conspire with an ally, reducing their enmity and increasing your own.
Taunt I - Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
Taunt II - Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
Later changed to:
Taunt - Temporarily focuses the target's attacks on you. Recast Time: 60sec. / Duration: 5sec.
Swift Taunt (trait) - Reduces Taunt recast time by 15 seconds.
Right now, Monk feels one-dimensional, and plays more like a thief would. I do not like this.
I don't like people coming out of the closet telling me "well, you shouldn’t be doing anything else but your job" it's annoying to lack depth.
I am NOT a one-dimensional player.
If I am tanking, I will try to do extra DPS if possible while keeping my hate high.
If I am healing, I will try to toss in a dot or dps if my healing isn't a needed at the moment and if my mp is good at the time.
If I am a summoner, I will dps to the fullest until I see the tank is close to death; I will toss a heal, a stone skin, or both to help the healer.
If I am a DPS and I see my healer getting attacked by mobs, I will try to help peel them off so they can stay alive to keep me and the party alive.
To me, positional attacks do have a place in the game. Rogue/Nin with their Sneak Attack & Trick Attack.
For Monks it should be no more then 2 skills that you have to use from the back or flank for a more damaging affect, not ALL of your combos being reliant on it.
So bottom line, I am a Monk who plays like a thief, that cannot fight face to face with anything since I am positional puppet.
I have minor hopes that SE will make changes to the combo + positioning system. There are other ways to make Monk more exciting and not feel like I'm clocking in when I enter a dungeon.