For those people who like the positional requirements, can you explain why you find it fun?
For those people who like the positional requirements, can you explain why you find it fun?
I main DRG, and part of the reason I chose it was it has less positional requirements than MNK. From Titan HM on, the EX trials and Coil have so much going on that at times it is difficult to maintain position + maintaining rotation + being aware of what's going on around you.
I'm trying out NIN, just to see if I enjoy it (i think they only have one positionals, and even that is situational).
That said, some positional is not too bad IMO, as it breaks the monotony of just standing in one spot and just DPSing.
Positional requirements CAN help avoid boredom in fights, but I found that MNK just had too many of them. It was fun to dance around at first, but there are times when I'd like to not HAVE to dance and still do great DPS. DRG has less positional requirements, but it plays mind-numbingly slow in my opinion. So far NIN is a great fit for me :-)
Because it is challenged, different and unique. What is so fun about standing in one place and smash the button like the Magic class or Bard. To maximize the DPS number, as a melee, one must only has to know well, like the back of his hand, his rotation, but also know the mechanics of the fight, the habits of the tank, what to expect and in which way the boss will turn to, etc...and much more others As for MNK, is how to not losing stack as much as possible in the fight. As for Dragoon, is how to use jump skills efficiently to disengage-engage the fight without losing too much time for gap closing and DPS. All of these are what makes playing a Melee class much much more fun.
I started as SMN but I ended up maiming MNK/Dragoon, just because of those positional requirements skill. And it is no wonder why a large portion of people don't understand why the melee class are fun to play, because they don't want things to be challenged, much like, in real life, one question why people would risk their life to climb up the mountains, or to explore those undiscovered lands. Only the same thinking minds can understand why![]()
Last edited by LionKing; 10-31-2014 at 07:05 AM.
For me, I don't find the positional system to be challenging. I find it tedious, and I feel like they could do the mechanics in a different way to make Monk more fun to play.
I don't mind complexity, I just don't find what is currently in place as fun.
You just need more practices, my friend.
I love the positional requirements for DRG because it requires me to be constantly active and paying attention to what's going on in the fight rather than just facerolling the keyboard. I find tanking and healing to be incredibly boring, personally. The dance-party-like fights are my absolute favorite kind-- you really have to know the mechanics and your own rotation and be able to anticipate and react to things very quickly.
Otherwise it would just be "park yourself on the boss' flank/backside and just whack it."
Yes, I was serious. All skills need practices,whether tank, DpS or healer, whether being melee or range, all comes down to practices. It is just a matter of one need more practices than the others. In the case of Melee, like I said in my previous post, practices, practices and keep practicing to the point you can execute without even think about it. Most of good melee DPSers, they don't think about when, how, where to excute their combo, they just do it naturally, in a correct way. It seems hard at first, I admit, but only with practices, you can make it looks like a joke. That is why a professional can make their jobs look so easily in the eye of amateurs but once the amateurs actually do it, it is hard.
Last edited by LionKing; 10-31-2014 at 02:48 PM.
Since you didn't understand what I was saying let me try a different way.
I don't need practice. The positional mechanic bores and annoys me.
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