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  1. #1
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Positional Requirements for Melee DPS

    I have a beef with Square right now, because last time I checked no feedback ever submitted by any sort of sane player ever asked development to continue shoving positional requirements down our throats. I know I will never get an answer, but I have to ask, why is it that summoner, black mage, and bard get to lol faceroll the keyboard to obtain optimal dps from a SAFE range....while EVERY melee dps, (including Ninja) has to struggle with positioning along with over complicated rotations and being at risk of so much more hostile fire? This is making melee dps a joke, I enjoy things that take skill as much as anyone but when new content drops and its instantly lol go away melee nobody wants you.....I start to get annoyed, essentially we have 3 of the same exact crap melee classes...because using the same gimmick over and over is somehow creative and original? This needs to go and soon. We are only utilized for limit breaks
    (4)

  2. #2
    Player
    ZzPixie's Avatar
    Join Date
    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    wow are you seriously complaining about positional requirements?
    (5)

  3. #3
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Lol...yeah alright. Monks, the highest st dps in the game, are only used for the lb.
    (2)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ZzPixie View Post
    wow are you seriously complaining about positional requirements?
    Well, there was a distinction in MMOs that classes with positional requirements required more skill to play. You'd have people that liked that sort of thing play those classes while people who didn't like positional requirements had the option to play melee DPS that didn't have positional requirements, offering a little bit more utility in exchange for not having that edge in DPS.

    In FFXIV no such thing exists because all melee DPS classes have positional requirements. I'm not too keen on them half because none of the weapons insterest me (fists, spears and daggers don't do anything for me) and half because I know I would have trouble in serious content between keeping a rotation going AND watching out for stuff. I didn't realize how easy DPS can tunnel vision in this game to the point they miss mechanics until I leveled MNK and DRG to 50.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    yes I am, especially when its creating an imbalance in skill required across melee dps as a whole. its a valid complaint and if you don't think so take your no feedback trolling somewhere else? When every melee dps option is CONSIDERABLY more difficult than the range counterparts you have an issue, especially when said issue causes half the server to think of melee dps players as a joke and not worthy of taking along for content outside of a necessary limit break
    (2)

  6. #6
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    ever heard of loldrg? yeah its because of the overwhelming opinion that its a useless class that is dead more times than not.
    (0)

  7. #7
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    monk is not the highest ST dps... please do some research....there are SELECT encounters where monk can outdps a blm but across the board no.....and generally yes you are only there because the fight benefits from having a melee limit break option....
    (4)

  8. #8
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    so delusional blm much
    (0)

  9. #9
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by coolguy48457 View Post
    yes I am, especially when its creating an imbalance in skill required across melee dps as a whole. its a valid complaint and if you don't think so take your no feedback trolling somewhere else? When every melee dps option is CONSIDERABLY more difficult than the range counterparts you have an issue, especially when said issue causes half the server to think of melee dps players as a joke and not worthy of taking along for content outside of a necessary limit break
    That is completely untrue though. Daily I have seen pfs looking for MNK/DRG specifically for their raid groups for 2.4. Monk is the highest single target dps in the game and will kill every other class in numbers in T8. If what you say is true, and they ARE much harder to play (I agree with, but I don't think the gap is as big as you suggest) then I think it's fair since they do such high numbers.

    And I also don't get what is wrong with some classes taking more skill to play than other classes? And saying they are "considerably" more difficult to play is a personal opinion anyway. Everyone has a different opinion of what they perceive as difficult. For example, I play and main dragoon, by your logic I play a class that should be harder than every ranged counterpart, right? I also have black mage leveled to 50. I find black mage to be harder because while the rotation is simple just keeping that rotation going confuses me, the cast times are so long and with so many fights that make you move around or I can't quite understand the concept of keeping up the casts going while also dealing with mechanics. I find myself thinking "when the fuck do I get to cast?" That to me is more difficult then smashing the keys of the rotations I have memorized over and over again and just making sure I stand in the right place for certain moves.
    (6)

  10. #10
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Well ranged dps have to worry about getting his by aoes and hostile fire all the same. Really only the cleave puts melee at risk. Also something to take into consideration, ranged dps mostly take care of all the mechanics so melee can continue to dps. I.E. activating switches, tethers, landmines, kiting, towers, etc. This isn't exclusive, but 90% of the time, this is the case. On top of all that, dps melee has the highest dps in the game, so there is balance. You can complain about keeping up your rotations while keeping positions, but ranged have to keep up with rotations while moving all over the arena taking care of things so you can keep your GL stacks.
    (8)

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