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  1. #61
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Why are you bored and annoyed? In what aspect that it bores you and annoys you? Why are you so sure you won't need practice? What class you play as Melee? And how long have you been playing it? Have you tried the end game contents with the class? Do you find it is hard to perfectly execute your combo while dealing with mechanics? Do you still need to look at your button and check what skill need to be used next?
    (0)
    Last edited by LionKing; 10-31-2014 at 10:53 PM.

  2. #62
    Player
    FyrmurlFloerasksyn's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    316
    Character
    Roegadyn Masterrace
    World
    Tonberry
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Akamu_Aniketos View Post
    Since you didn't understand what I was saying let me try a different way.


    I don't need practice. The positional mechanic bores and annoys me.
    Couldn't agree more. I am very happy that postional requirements are kept at an absolute minimum with ninja.
    (0)

  3. #63
    Player
    ColdHearted's Avatar
    Join Date
    Sep 2014
    Location
    Ul'Dah
    Posts
    20
    Character
    Cold Hearted
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akamu_Aniketos View Post
    For those people who like the positional requirements, can you explain why you find it fun?
    I find the positional requirements are challenging. I like to know that I can out DPS someone who is better geared than me if I can keep my rotation straight. I makes me want to get better at my rotation because I can be out DPSed by someone not as geared as me.

    I played a rogue in WoW for over 6 years from BETA on and it has minimal positional requirements (behind only if using daggers but can spec swords if u want to position anywhere). Now, I haven't played in quite some time but I found the bosses there were much easier than FFXIV. Maybe it is the positional requirements and complexities of certain fights, maybe I am still new to the game (just hit 90 days) and will find the requirements boring, as you do, as I get more experience. Specifically I like moving during the fight because it keeps me sharp and I feel more involved in the fight. I have to watch what the boss is doing instead of reclining and mashing the same 5 buttons over and over.

    For now I am enjoying the hell out of this game because I no longer have the time to commit to it like I did when playing WoW. I do find the ability to gear up is quite easy and this worries me for my long term enjoyment of the game though.
    (0)

  4. #64
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SpecialKK View Post
    I main DRG, and part of the reason I chose it was it has less positional requirements than MNK. From Titan HM on, the EX trials and Coil have so much going on that at times it is difficult to maintain position + maintaining rotation + being aware of what's going on around you.

    I'm trying out NIN, just to see if I enjoy it (i think they only have one positionals, and even that is situational).

    That said, some positional is not too bad IMO, as it breaks the monotony of just standing in one spot and just DPSing.
    Monks have no positional requirements -- only positional bonuses.
    (0)

  5. #65
    Player
    Akamu_Aniketos's Avatar
    Join Date
    Apr 2011
    Posts
    93
    Character
    Akamu Anikatos
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by LionKing View Post
    Why are you bored and annoyed? In what aspect that it bores you and annoys you? Why are you so sure you won't need practice? What class you play as Melee? And how long have you been playing it? Have you tried the end game contents with the class? Do you find it is hard to perfectly execute your combo while dealing with mechanics? Do you still need to look at your button and check what skill need to be used next?

    I’ve been playing Pugilist/Monk since the start of version 1.0, back in October 2010.

    I had ALL jobs to level 50 BEFORE they introduced the new combo system + positional mechanic. Before it was even released, I did not like the idea of taking a majority of my Monk/Pug skills and locking them to one particular side of the mob for a beneficial effect.

    I tried it when it came out and I didn’t like it. Fast forward to 2014 and I still feel the same exact way.

    Some people like the positional reqs. at the start, or in spurts. I am Monk most of the time and I never liked it, even before it's inception.

    Learning the positions doesn't take that long, it’s easy to pull off unless the mob is facing you. In that case, the 1 minute steel peak cd stun isn’t enough to justify doing the same combos that you would be doing if the mob was NOT facing you.

    My boredom comes from a combination of the positionals + skills I can use at the moment. Being stuck using mainly 2 skills per form, and from only one side. Not much variation, so it feels very repetitive after a while.

    It gets annoying for me because:
    -Most of my Monk's skills depend on me being either on the side or the back for max damage + affects.
    -Solo'n; having no good way to attack from the front.
    -Seeing the tank go down and trying to hold the mob via my dps with no frontal option to do enough damage to keep the mob from going straight to the healer; keeping the healer from getting the tank up. I either have to try to kill xyz aSAP or throw my hands up in the air and say "F it, be strong healer!"

    In 1.0, Monks actually had different ways to help if things went wrong:

    Accomplice - Conspire with an ally, reducing their enmity and increasing your own.
    Taunt I - Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
    Taunt II - Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.

    Later changed to:
    Taunt - Temporarily focuses the target's attacks on you. Recast Time: 60sec. / Duration: 5sec.
    Swift Taunt (trait) - Reduces Taunt recast time by 15 seconds.

    Right now, Monk feels one-dimensional, and plays more like a thief would. I do not like this.


    I don't like people coming out of the closet telling me "well, you shouldn’t be doing anything else but your job" it's annoying to lack depth.

    I am NOT a one-dimensional player.

    If I am tanking, I will try to do extra DPS if possible while keeping my hate high.
    If I am healing, I will try to toss in a dot or dps if my healing isn't a needed at the moment and if my mp is good at the time.
    If I am a summoner, I will dps to the fullest until I see the tank is close to death; I will toss a heal, a stone skin, or both to help the healer.
    If I am a DPS and I see my healer getting attacked by mobs, I will try to help peel them off so they can stay alive to keep me and the party alive.

    To me, positional attacks do have a place in the game. Rogue/Nin with their Sneak Attack & Trick Attack.

    For Monks it should be no more then 2 skills that you have to use from the back or flank for a more damaging affect, not ALL of your combos being reliant on it.

    So bottom line, I am a Monk who plays like a thief, that cannot fight face to face with anything since I am positional puppet.

    I have minor hopes that SE will make changes to the combo + positioning system. There are other ways to make Monk more exciting and not feel like I'm clocking in when I enter a dungeon.
    (0)
    Last edited by Akamu_Aniketos; 11-01-2014 at 07:53 AM.

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