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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by yuixjfa View Post
    This thread makes me want to torment you BLM even more.

    If you can't handle the heat, stay out of the kitchen.

    PS. To you "seasoned veteran" PvPers, search up this thing called "peeling". It's a pretty nifty tactic that your (hopefully capable) teammates can do to support you.
    So you can auto-interrupt spellcasting without pressing a single skill... just start auto-attacking and follow your target. Your proposed counter for this is to have my team actually coordinate a strategy just to peel you off?

    You realise you just proved how inherently unbalanced this is right? You, a lone player, can do enough to shut down an enemy caster without even using any skills, that it requires that enemy' team to coordinate just to counter you... That's plain broken. End of story.

    Physical DPS simply should not be able to shut down casters the way they currently can. It's far too easy for them to do so and it's entirely skilless gameplay! If you want to interrupt our casts you should be doing it with well-timed stuns and silences on the casts that matter. You should not be able to interrupt everything simply by targeting us!
    (2)

  2. #2
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alberel View Post
    Physical DPS simply should not be able to shut down casters the way they currently can. It's far too easy for them to do so and it's entirely skilless gameplay! If you want to interrupt our casts you should be doing it with well-timed stuns and silences on the casts that matter. You should not be able to interrupt everything simply by targeting us!
    I agree to a extent, however if they simply remove spell interruption with how BLM plays atm and with the diminishing return system. Then it would be a disaster. Here is how it would look:

    * BLM would be able to face cast, so now they can melee and range effectively. While melee is completely ineffective at range.
    * BLM would be able to aoe cc without worrying about swift cast
    * After diminishing returns kicks in BLM would be able to cast freely without fear of interruption
    * Enemy players only have three times to interrupt a BLM before DR kicks in. Realistically what this means is BLM may not ever be interrupted when on their big casts. There would be randoms who just mash their stun skill making DR kick in.

    Also, a BLM would have no real weakness compare to melee. Once you have melee CCed with heavy and especially bind, it makes it nearly impossible for them to perform their jobs. In comparison, bind and heavy won't affect BLM for doing theirs. Likewise, the equivalent anti caster CC and stun last much shorter than bind and heavy.

    In short it would be a nightmare, I guarantee you when people catch on FL would ultimately be a team of BLM (maybe SMN) with healers. There would have to be some serious changes across the board to remove spell interruption. Like I said I agree with you that spell interruption is a bad mechanic, however the game would be so imbalanced without it that many will wish it still had it.

    FFXIV is a pve game that allows us to pvp. The foundation of the game is designed around pve, not the other way around unfortunately.
    (0)
    Last edited by Domira; 01-22-2015 at 11:51 PM.

  3. #3
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    I agree that you have to re-balance caster spells when removing this terrible interrupt mechanic. But it would still be for the better.

    Most of these points are invalid though. BLM's would still be interrupted by actual interrupts, knockbacks, stuns, other CC. Not to mention they can't just stand there and get beat on and expect to live. While evading and LOSing they can't cast either. They might get one or 2 casts off while "tanking" as a BLM, but they're going to die quickly just being a target.

    "There would be randoms who just mash their stun skill making DR kick in." - this though... How do you think BLM's feel when randoms just mash buttons breaking their CC?
    (0)

  4. #4
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    since the inception of slaughter i hope some of the people who were complaining can now see exactly what casters can do at their highest potential.

    i play smn in 99% of my games and i'd like to think i do quite well. but even i'm considering lvling blm cause it's looking pretty ridiculous just how good they are.
    (2)

  5. #5
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by kisada View Post
    since the inception of slaughter i hope some of the people who were complaining can now see exactly what casters can do at their highest potential.

    i play smn in 99% of my games and i'd like to think i do quite well. but even i'm considering lvling blm cause it's looking pretty ridiculous just how good they are.
    They are good because they have 23 players to hide behind. allowing them to actually do something. in non zergy pvp one melee or bard on you mean no cast until you're dead
    (1)