Wooouuld he happen to have been a Roegadyn? lolI had this issue the other day as BLM :-/
I had this one dragoon on me the other day... would just sprint in my face with fetter ward and blow me up so fast. Couldn't CC him with any instant CC, sprinted and got weapon thrown snared. He just went nuts and popped all of his cooldowns and melted my face before fetter ward even wore off 8^(
I play mainly WHM and BLM in pvp and honestly the spellcasting interruption is pretty annoying when taking damage. The PVP abilities and surecast only last so long. After those are down you are pretty much fucked if you don't kite. They should honestly make spell push back, where if you take damage constantly your spell will take longer to finish. That would change a lot of the caster issues in PVP imo.
Maybe there could be room for a interrupt resist to build up under certain conditions just like stun/sleep resists. Lets say, taking a huge amount of damage quickly such as a mage being focused by multiple melees could build some spell interruption resistantce to allow 1 or 2 casts.
blm burst is too powerful to not be interrupted. if blm's could just stand there freecasting there wouldnt be a point in playing for other dps even with the flare nerf. If somone is a brd/nin/mnk and they are assigned to stop the blm from harrassing their team they should be able to do so. as a blm you have to adapt to their tactic. name another dps class that can have a 1 over their head, 4+ dps coming at them, and live. name another dps that for any reason would ever have a 1 over their head.
Considering that every other MMO out there has moved away from complete player shutdown as a tactic in PvP it's pretty obvious that the current interrupt system is archaic and broken. If BLMs do too much damage then adjust their damage, don't force ALL casters to suffer at the hands of a broken mechanic just to balance a perceived burst issue with BLM.blm burst is too powerful to not be interrupted. if blm's could just stand there freecasting there wouldnt be a point in playing for other dps even with the flare nerf. If somone is a brd/nin/mnk and they are assigned to stop the blm from harrassing their team they should be able to do so. as a blm you have to adapt to their tactic. name another dps class that can have a 1 over their head, 4+ dps coming at them, and live. name another dps that for any reason would ever have a 1 over their head.
In an ideal world you would stop their burst by interrupting a cast that was fundamental to the burst combo. This is how most other MMOs handle it and it requires more skilled gameplay on both sides and results in less overall frustration for everyone. Interrupts should be limited to stuns and silences, that's why all the physical DPS have them... what's the point of you having a silence skill if every single auto-attack results in the same effect? If an enemy has a particularly dangerous skill you save your interrupts for that skill and use some actual strategy to beat them; having it done automatically with a passive interrupt on every attack is skill-less and boring for everyone.
The only powerful BLM burst comes from getting a firestarter/thundercloud proc, and tacking it on right after a fire. Two solid hits in half a second, still not enough to take off half of someone's HP. And then it's followed by 2 full GCD before the next spell lands. Every other dps can do strong bursts as well, and most while immobilizing the target in the process for 5+ seconds.blm burst is too powerful to not be interrupted. if blm's could just stand there freecasting there wouldnt be a point in playing for other dps even with the flare nerf. If somone is a brd/nin/mnk and they are assigned to stop the blm from harrassing their team they should be able to do so. as a blm you have to adapt to their tactic. name another dps class that can have a 1 over their head, 4+ dps coming at them, and live. name another dps that for any reason would ever have a 1 over their head.
The only reason for that 1 over a BLM is AoE sleep. AoE nukes just make AoE cures more efficient. Brd/mnk/nin don't have abilities that can interrupt a spell besides their normal attacks all of a sudden? I'm not sure who's asking to be able to survive the onslaught of 4 people, just to be able to finish a spell without being interrupted by someone on the other team sneezing. Name one other dps class that can be completely shut down by a brd in autoattack mode.
What? When I play Bard, I notice my burst is a lot better than black mages (with cooldowns up) and weaving in the extra shots. Hell, even Dragoon with pvp abilities could out burst a BLM straight up. The only thing BLM has going for it is it doesn't rely on cooldowns as much as other classes to blow someone up...but instead they rely on procs.blm burst is too powerful to not be interrupted. if blm's could just stand there freecasting there wouldnt be a point in playing for other dps even with the flare nerf. If somone is a brd/nin/mnk and they are assigned to stop the blm from harrassing their team they should be able to do so. as a blm you have to adapt to their tactic. name another dps class that can have a 1 over their head, 4+ dps coming at them, and live. name another dps that for any reason would ever have a 1 over their head.
Edit: The swiftcast nerf really messed with black mages control of burst outside of procs. Procs do make their burst nice, but they require setup and are never guaranteed.
Last edited by Slib; 01-13-2015 at 05:20 AM.
I think only slashing/blunt damage should interrupt spell casting (who cares about DRGs anyway)
I highly agree BLMs and SMNs shouldnt be allowed to just freely cast, it would be ridiculous but no way should a simple auto attack be allowed to silence a caster at range
-Surecast, equanmity should be unaffected by CCs
Up to me I can agree with both the sides involved in this theard, but some consideration:
As caster if someone (usually a damned bard) chase you, you won't able to kill him in the most of the cases, it could be fine, because I think PvP is not 1vs1 atleast up to now, but in most of cases I experienced that my attempt to use CC to stop the chaser can be really easily nullified by allied (sleep/bind) and also if you try to run away as BLM and the enemy focus you your heavy duration is really crappy, because if you use Leathargy he will soon gain resistance, but it is immediate, if u waste a Swiftact Blizzard 1 (to be honest I usually do it and then aetherial manipulation) you won't be able to use your Swiftcast for 1 min, and usually the chaser didn't stop stalking you, you can just prey to be healed and more of all Galvanized.
But the thing that make spellcasting really annoying up to me is the cone of the cast, even in surecast if someone go to your back your spell wil lbe interrupted, up to me, for all melee this is something really easy to do, I tried by myself when a BLM tried to kill me as SCH, I started run infront and behind him, after wasting some CC, he just run away.
Anyway leave a caster free to spawn his magic, how this PvP is designed, can't work, I tried to use a crafting gear vanity for my SMN, and people just left me do anything before focus fire me, I was the Best DPS of that FL.
Up to now it seems that anyway people tend to ignore SMN in pvp, and this help them a lot, instead BLM are really hated and focus fired, but the "dangerous" AoE of BLM has a really LONG cast time and it is really flashy, instead put 3 dot and spread them is quite fast and easy and it still do heavy damage.
At the end of all I think that something could be done to adjust "fix" it a little, like someone suggested, ignore the autoattack interruption, you will be interrupted only when hitted by melee on flank or behind (ignore this if in Perfect Balance or similar skills), make you interruptable only one time per 2,5 secs (I suggest only for casters, not all the other roles like healers), give a pvp skill that for few sec make you able to cast while running or able to ignore line of sight or even reduce the recast time of Equanimity of a bunch of sec any time that a cast is interrupted (for caster only).
A lot could be done and I don't think this will break anything, but obviously I aim for just a little adjustment, not for a total revolution on spellcasting, like giving to anyone silencing ability, this is another game and it has other rules, I know it could seem rough but "deal with it" :/
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